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Messages - Fitz

#121
Gibbous got funded! Congrats! Which reminds me of a certain exchange from a month ago :-D

Quote from: Mr Underhill on Wed 30/03/2016 18:10:26
Quote from: Fitz on Wed 30/03/2016 17:44:44
On a side-note... Is the role of Kitteh taken? Because while I'm not a professional voice actor, I think I have the right voice ;)

Woah, that is IMPRESSIVE! Straight outta R'lyeh. We might have a talk if we're funded! ;)

Unless my humble offer was since shunned, now that you guys have Don Thacker onboard :P
#122
AGS Games in Production / Re: Neofeud
Sat 30/04/2016 08:42:46
That first guy... Is that a unibrow or a frown? Not judging, perhaps it's all the rage in the furutistic, genetically enhanced society? ;)
#123
Oh, gotcha. Still, now You can get it and enjoy it without Steam.
#124
Not true all, Cass. It's also on GOG, DRM-free. Steam-only wouldn't be a deal-breaker for me, but I prefer to get my adventure games -- classic or new -- on GOG.
#125
Yay! Going to try it tomorrow -- and place my pre-order while I'm at it.
#126
Quote from: Danvzare on Tue 26/04/2016 18:24:07
Uh... I think there's a spelling error in your dialog box in the second screenshot. It says "Let me alone emo." and should probably say "Leave me alone emo."
I just thought I'd point that out for you.

or "Let me go, emo."

Also, a thing to remember (and I wish more people knew this, because I haven't met many that do):
#127
With Problem onboard it's going to be an even more awesome game. Commercial games aside, he did a wonderful job on Visitor 3 and my little game.

Also voted straight away! Good luck!
#128
That's interesting, David -- as I'm the opposite. I love cheesy comedy, puns and fourth-wallers. But am I really easy to please as an adventure gamer? Not quite. See, what really makes or breaks the game for me are the puzzles. I'm definitely not a fan of logical puzzles serving as a more elaborate key/door puzzle. Machinarium was such an unrewarding chore for me that I was not the least bit excited about the new Samorost (and still haven't gotten around to playing Botanicula). Same with The Witness. But proper, story-driven adventure games still have those, too, especially the serious ones. That -- and the dreaded "fix the electrical device" puzzle. Uurrrghh... "Oh hey, there's a broken machine. Looks easy, I just need to replace this bit. But wait, where do I get one?" 3-30 minutes, three miles east and 5 favors later I manage to find it -- but surprise: it's missing a part. Depending on how far in the game you encounter the puzzle, you might also then need to take care of the the power supply. *shudders* It might be because I work around computers and industrial machines all day, I listen to them wheezing, clonking day in, day out, and oh do they love to spite me. But I hated those machine puzzles in Fate of Atlantis 20 years ago, too. For me THAT is a tired trope. And, to my horror, it's still a thing.
#129
AGS Games in Production / Re: Neofeud
Thu 21/04/2016 21:05:07
You mean eugenics replaced hydrogen peroxide hair treatment? 8-0
#130
I've been playing the hell out of the game -- clocking in at 14 hours as of this moment. I'm not usually into this kind of games, butter fingers and all -- but damn, it is FUN! The masochistic, "AAAARGH, I'M GOING TO GET THROUGH THIS" kinda fun, but the joy derived from finishing a level is all the greater. It feels a lot like "Hotline Miami" in that sense (and actually shares a few motifs with it).

But the best part is the sheer velocity. Some levels you just run and jump and slash until you stop thinking about it and let instincts and muscle memory do the work. Here's a small sample of me playing (and failing beautifully) in one of the most insane levels so far (so I can only imagine the madness that's still ahead of me)

[embed=420,315]http://www.youtube.com/watch?v=nz7uT9Ng1Yc[/embed]
#131
AGS Games in Production / Re: Neofeud
Sat 09/04/2016 16:55:57
That is one pretty Skynet right there.

And I want that furniture kinda in my workplace. Not sure if it'd make me hate it less, but damn, I'd look badass sitting in that chair!
#132
Fun video update.

Oh, and just today I stumbled upon this comic from my neck of the woods. Note the character talking from off-screen. Now, in the commeent section, the guy with the Guybrush avatar goes "Oh hey, btw" -- and links to Gibbous KS, which other people readily pick up on. Nice to see the news spreading!
#133
Holy mother of Rod! ANOTHER insanely good looking (and sounding) commercial AGS release? 8-0 2016 is definitely The Year of the Big Blue Cup!
#134
Agreed. The attention to detail was amazing. I remember seeing the process of drawing and animating the fairy, and being in awe of how much work went into it -- and it's such a tiny animation in the game. Kitteh's animations are super fluid, too.

Quote from: Mr Underhill on Wed 06/04/2016 12:55:36
Other than that, it's a very "compressed" experience, if you will - we tried to load it with as much stuff as possible, including animations, music, jokes

That was my impression of it: a showcase of your general style and artistic direction. Back when demos were a thing in the mainstream gaming industry, games would routinely thrust you right in the middle of the action with little to no exposition. Here's your gun, shoot the pig cops. Why? Who cares? Demos for "Soldier of Fortune" or "Mafia" would have you play some of the later missions just because they were the most fun. Not to mention the actual beginnings of both games were very underwhelming.
#135
OK, let's break it up. Some things you said I agree with, some I don't, no need for another tirade explaining what and why. What KS means for a person and what they expect of a campaign is different for everyone. I pitched in and wish Stuck in Attic best of luck, and if I can help, let me know :)

Meanwhile, Gibbous's campaign took off last night and is nearing  6K  as we speak!

#136
I remember that feeling: first lines, first fuctions working as expected... :) Magic!

Best of luck with the demo!
#137
Hey, I was expecting to be able to donate my soul to the Old Ones after midnight last night! You better hurry or you will FEEL MY WRATH!!! (laugh)

Madle: Different strokes for different folks, I suppose.

Spoiler

I will admit sometimes it felt there was too much effort into making every line funny -- but it didn't bother me very much. Nor did I mind breaking the 4th wall. I KNOW I'm playing a game. Bad things happen when people FORGET that ;) I think you're being way too serious about this. Yes, there are some technical issues: I noticed the girl's anim not stopping when her audio does -- but it's not like it breaks the game. A simple code tweak similar to AGS's EndCustcene(); should do the trick. Yes, the creators aren't native speakers of English (they're from Transylvania) -- but language issues can be fixed by having a native speaker proofread it. And finally: do you expect this to turn into a full-blown Cthulhu story? Are you offended by Cthulhu plushies as you are by the the silly jokes, almost as if they were a vicious attack on your faith?

Dude, chill ;)

I get it, if you're considering an investment, you want it to be worth your money. But my impression is that the game would have to change everything that it is for you to approve of it. On top of being absolutely, 100% technically flawless in every way. AAA titles with budgets of zillions of dollars won't guarantee you that. So please, cut a handful of creative people some slack, okay? You made some valid points there, but you made it all sound like "YOU'VE FAILED ME! I HAVE TO STOP YOU FROM FAILING ME AGAIN!!!"
[close]

Quote from: Mandle on Tue 05/04/2016 14:49:22Is Cthulhu going to speak with a lisp?

Not sure about the details, but a certain lisper was promised a role ;)
#138
I got it and I started playing right away. It's quite challenging, requiring quick reflexes and agile digits -- but, quite surprisingly, I don't totally suck at it! I breezed through most of the initial levels, with no kills and no deaths on some of them. But then I died a hundred times on one level -- mostly because of being either too slow (the enemies will shoot you on sight if you stop for a second) or too fast (can't count the times I dashed through the whole level and missed the last moving platform by a milimeter, or bounced right off of it too soon and missed the ledge leading to the exit door). Now I'm stuck fighting the first boss -- and again, most of the time I'm defeated by my impatience and bad timing.

But it's super fun so far. If you liked Hotline Miami, especially for the the frantic, non-stop action, you'll feel right at home.
#139
I, in turn, managed to get it to work perfectly on the laptop. It indeed was the forced 16:9 that was the issue: on my desktop pc I couldn't see anything to the left of the lamp post -- and this was where the adventure only started! And boy of oh boy, was it FUN! You're really having fun with all sorts of occultism. Aside from the ones openly mentioned I think I spotted a reference to satanism. That woman's name seemed like a demon's name or a weird anagram -- and I remember reading a story about satanists spelling theirs backwards. Whether that's a thing or not, still -- interesting...

I also had tons of fun trying the most outrageous replies in conversations. I think I'll enjoy the hell out of this game, because large dialogue trees with risky responses are my favorite thing both playing and making games myself :D
#140
I played the demo and oh boy, is it fun! Kitteh is an obvious favorite -- but the little girl is a piece of work, too. Her breaking the 4th wall wss especially was hilarious -- and a little creepy (laugh) You could flesh out Buzz's response to using the cookie on her. I mean, c'mon: a stranger offering pastries to a little girl alone at night ;)
Oh and thanks for reminding me how criminally bad I was at Monkey Island 3 (roll) I'm stuck! Kitteh won't do the obvious thing and the girl won't give me a valid reason that'd convince the damn furball ;) Got the picture, too, but it's even more useless than Kitteh :P
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