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Messages - Fitz

#181
I'm really happy people actually watch the outro :) I'm the kind of guy who actually likes to sit through the credits, read everything and fish out song titles -- but I didn't expect others to do that. And that action sequence doesn't come in till the latter half of this prettttty lenghty song.

Which I've listened to hundreds of times over the past ten years -- and probably twice that during the long and arduous process of making the outro -- and I still love it :D
#182
You art is always pure pleasure to look at. The one thing that bothered me about Primordia was that those gorgeous backgrounds were begging for a higher resolution -- but at the same time I understand it'd make animation even more difficult, given how detailed the characters are.

That aside... Steampunkish approach to WW1? With robots/automatons, to boot? Color me excited! ;-D
#183
Half of the quiz questions I wrote on the fly -- but the rest of the duos I had to painstakingly google. And I still fail the quiz myself, mostly the blue-themed part! :D So yeah, it was pure evil. Evil I had to face myself more times than anyone else ;)

Glad you enjoyed it!
#184
116 on my first try. But I'll keep trying.

Congrats on the release! And it's good that you've been practicing frantic clicking, because you'll need that in a few places in Magenta, too. I call them "click time events" ;)
#185
Thanks, guys! How's everyone enjoying the game so far?

Cassie: Yeah, sorry about that. I just didn't feel adept enough to make a menu with adjustable options (I had enough of a hassle with the main menu as it is). I almost never modify the volume settings in games, myself. If something that I'm listening to at the time is too loud, I turn the the speakers down. Given how varied the volumes are from one youtube video to another -- and ads being 50 db louder than everything else -- I'd go insane without that little knob on my speakers.
#186
Nick: I'll forgive everything if you tell me there's a Visitor sequel coming ;) Plus, it's thanks to your game that I found Problem, who made really elevated Magenta with his music.

SilverSpook: Fallout 4 will be a breeze once you've finished Magenta ;) (how far did you get so far?) And there are some post-apo/apocalyptic overtones to keep you in the mood.
Not sure what the problem with the intro music could be. Codec, maybe? Tried it on other computers and that issue never came up. I also made some further tweaks and uploaded a new build not half an hour ago -- which still works with old savegames just fine.
In any case, the intro sequence is the same as the teaser trailer.
#188
IMPORTANT: if the intro seems lagging/out of sync (the animation falling behind the music), this newly uploaded build *might* work better.

So yeah, I didn't nap at all. Instead, I re-uploaded all animation frames in the intro and outro in gif format instead of png, because they're about 3x smaller in size -- and the puter sometimes has a hard time handling the amount of objects flying by in those lenghty cutscenes as it is. Works like a charm for me now. So I'm a *little* calmer now.

Like F4 instead of F5 on Fujita Scale ;)
#189
Thanks, everyone :) Cam you believe it? At some point I myself kinda lost hope I'd ever finish it. It's not my longest project, Gray took over two years -- but still. Glad I took all this time, though. Got so many ideas along the way that I would've never come up with if I rushed it.

Have fun! Me, I'm going to take a nap. I've had maybe 2 hours of sleep tonight. I was so hell-bent on finishing it that I stayed up till half past 4 -- and then my neighbor upstairs decided that 7 am on a Saturday is a great time to do some vacuuming! :-\
#190
Christmas came early this year! It is...

HERE!

Enjoy!
#191
Deep in the night, when evil is most rampant, who's going to stand up against crime?


Witness the birth of a superhero.

Help her embrace her power and tackle the evil of this world.

With might, wit and a sharp tongue.



Mostly because her superpower is pretty lame.



WHILE ON YOUR QUEST, YOU WILL:

- look at everything till you get a pink eye
- touch stuff -- if only to see just how lame your superpower is
- talk to people - mostly to get yourself out of a sticky situation
- try to get used to the sound of flip-flops
- learn more about comics than you'd like to
- make the headlines
- and last but not least: FIGHT CRIME!!!



THE GAME FEATURES

- a deceitfully young-looking, charming heroine
- action and danger!
- a slew of handsome men to flirt with
- a whole band of supers with equally lame abilities
- long-lost twin sibblings?
- surprising, astounding, scary and/or disgusting facts comics and other nerdy stuff
- astonishing graphics in 16K (that's right, siksteen kolors!)




(updated version with better optimization -- if the intro runs slow/out of sync on your computer, this might help)

...or, if you're busy, not convinced yet, or Ben Chandler, you could at least




UPDATE JUNE 17, 2017: unreleased extras

It's been almost a year since I posted the news of a planned update. Soon after that I abandoned the almost finished project to work on music videos also made in AGS, and never got around to finishing and releasing the game's update. Some technical hurdles aside, I figured no one would care to play the game again just for these few extra scenes.
So yesterday I thought I'd simply post them here as videos -- because they're fun little things.
The first one is an alternate scene of what happens when Magenta falls through the mahole:

This one is an alternate Mortal Kombat scene:

...and so is this one:

And finally, this one's is an alternate ending of what happens when Magenta falls from the top of the skyscraper:


I've also had ideas for many more scenes -- so many, in fact, that I decided they'd require a separate game to make sense, rather than fit them into the existing dialogue trees.
The cop choosing a different carreer path:

Karbon merging with a symbiote:

Karbon and Magenta as Tuxedo and Sailor Chibi Moon:

...and them mutating:


Unfortunately, I ultimately dropped all these ideas, as well as the planned sequels, and moved on. I am still toying with the idea of Magenta returning as a comic or an animated series, but no gamedev plans as of right now.
#192
Out of all things impressive about the graphics, the way you handle perspective is one I envy you the most.
#193
That is correct. Prepare for an epic outro, too -- which is probably even harder to coordinate, but it's super fun to make nonetheless!
#194
Yeah, I even drew the C64 fonts myself. That's how obsessive-compulsive I get (roll) And the release date is no coinky-dink, either. It's the third anniversary of my first game's release. After so many missed self-imposed deadlines, I truly hope this will be it.
#195
It's 100% AGS -- mostly because I never learned to use any video editing software :P But yeah, it WAS a lot of work -- including measuring the lenght of one beat, of the sounds used (all created by yours truly) and then syncing the animation with things appearing on-screen and/or movement. Can't even count the times I listened to this tune. And still loving it!
#196
It this real life? :shocked:

[embed=720,540]http://www.youtube.com/watch?v=bYfFKQA51w8[/embed]

After a year and four months in production, Magenta is nearing completion. Can you believe it?!

It's actually been pretty much done for quite a while now -- just missing a few crucial bits of audio, without which it wouldn't be complete. But everything came together, eventually. And theeen, when I thought I was ready... I stumbled upon a piece of music that I instantly fell in love with. And saw a story in there that needed to be visualized. So I asked the composer if I could use his tune for the game's intro -- and the rest is history :D

And since Magenta's finally got an epic intro sequence, it's only natural to crank up the awesome in the outro, too. So that's what I'm doing now -- and hoping to make it by November 30! Not gonna be easy! I've spent some 12 hours straight last Saturday on a sequence that's not even a minute long 8-0 So wish me luck!
#197
Today's discussion added a few more points to the long list of what I do completely wrong :P Basically, every issue you talk about is something I'm guilty of -- and proud of that (laugh)

Good show -- and Dave's always fun to listen to. Akago is right, though. Many superheroes are easy to dismiss as uninteresting. For instance, I had my reservations about Ant-Man -- and it turned out to be a fun flick. But it does take some imagination to do these superheroes justice, especially the biggest names. I pray for someone to realize Spider-Man would do best as a tv series.
#198
AGS Games in Production / Re: Neofeud
Fri 20/11/2015 21:41:20
It's fine. I'm the kind that'll end up 10 unnecessary tween frames for the most insignificant sequence and playing the animation at 40 FPS -- but I'm slowly learning not to obsess about details so much. If it were a walkcycle frame then yes, it might be a little jarring -- at least for a while, eventually you just get used to it -- but for a one-off it doesn't matter so much. Here it looks weird because we see in on loop. Seeing it once, chances are you won't even notice, much less remember that one odd animation five minutes later.
#199
A cooking game for kids? From the same guy who made a Jack the Ripper game a couple months back? 8-0 (and is still yet to release the talkie version) :P Though when I look at that last pic with the questions, I can definitely see a common thread (laugh)
#200
I know it's a half-assed solution, but wouldn't tinting the character make this a LOT easier?

Code: ags
cChar.Tint(int red, int green, int blue, int saturation, int luminance)


It's amazing how much work you put into this. I never did more than four directions, and I usually stick to just left/right -- which is not my "thing" ;)

Oh, and I subbed to your soundcloud channel. Nice track!
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