Ben, you just never cease to amaze me. This is pure beauty. The color palette makes it look a bit like watercolor paintings. And the story sounds very interesting, too, should make for a very interesting gameplay!
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Show posts Menuif (cBee.x > cGray.x + 5) {
cGray.FaceLocation(320, 215) //the farthest point right in the room
under_attack = true;
bool under_attack = false;
bool idle = false;
int sting = 0;
cBee.FollowCharacter(cGray, 10, 0);
if (cGray.Moving ==false){
cGray.FaceCharacter(cStrayBee2);}
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