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Messages - Fitz

#781
Monkey: Yeah, I got that - I'm not THAt much of a noob ;) Just a bit incoherent when I'm trying to say too many things at a time.

Khris: I typed that in, too. ;D I'm THAT much of a noob :P

I think my general state of confusion about things stems from the fact that before I even started working on my little game, I watched about 30 of Densming's tutorials IN ONE SITTING, barely moving away from the puter. It helped me a lot, because that way I could get a better picture of what I could do in the game. But then again, while I took a lot in, I forgot a lot, understood some things and grew more and more confused about other stuff. But I'll learn :) Right now I'm re-watching the tutorials and watching the remaining dozen or so that I haven't seen - which caused some more confusion and raised some more questions I will elaborate on later ;)
#782
Khris: That's actually the problem - I completely overlooked the Events section for rooms (although I did use it and linked through it before for Characters and Objects) and just typed the commands in via the Room Script. My bad. Still learning :)

Monkey_05_06: I did try typing in "room_Load", as well, but that didn't work, either. Aaanyway... That's actually a great idea! Noobs like myself would really appreciate that.

Thanks again, now I can proceed with setting up other rooms before I come here again to bother you guys about something new ;)
#783
That fixed it, thanks! :D Matti guessed correctly, I was doing it backwards. Oh well, that happens when a cartoonist/writer tries programming ::)
#784
Hmm... I put this:

Code: ags
function room_BeforeFadeIn()
{
gIconbar.Visible = true;
}


right on top (after the //room script file, of course) after having set it to "Normal, Initially Off" in the Iconbar setting in the GUI section. Is there something I'm missing? AfterFadeIn works perfectly with just that.
#785
I'm probably missing something very obvious here - but I've tried a bunch of things and none is quite what I'd want. So basically, I have two kinds of rooms:
1. The interactive ones, where the actual game takes place
2. Rooms I use for non-interactive cutscenes.
In type 1, I'd like to have the Iconbar on all the time - as in the classic LucasArts games. Obviously, I want it off in type 2. But if I use the string

gIconbar.Visible = false;

for a given in the AfterFadeIn function, it only goes away when the room's faded in. Conversely, if I set the iconbar to "Initially Off" and use:

gIconbar.Visible = true;

for a given room after AfterFadeIn, it isn't there from the start, either, it goes on with a second's delay. It's much "cleaner" than the previous option, but it's still a bit messy. So then I tried to put that same string in the BeforeFadeIn fuction - but that doesn't seem to work, the iconbar doesn't go on at all. Is it that I'm doing something wrong here or is BeforeFadeIn used for something else entirely?

So what do I do to have the iconbar on/off as soon as the given room loads and before the fade-in is complete? Some global variable? Custom room function with boolean value?
#786
Pure awesomeness! The level of detail in those sprites is just mindboggling... :o The only weird thing is hi-res text in speech bubles in a lo-res game.

Oh and the CellFish banner made me laugh :)
#787
You know, it's not often that the creative process itself looks so PRETTY! At least mine is usually a chaos of doodles that I then clean up until it looks acceptable ::) Aaanyway, looks great!
#788
You posting in the GiP forum definitely took me by surprise. I was like: "Oooh! New Ben game! Yippeee!" - and only then did I notice it's not in the Completed Games forum. Nevertheless... Looks gorgeous - but you just got us used to that :) The grass might not be green (or even present, judging by the screenshots), but the girls are pretty. I'll miss the little town and its wacky, friendly inhabitants - but I'm expecting a crazy ride in Par-Eda-ise City, nonetheless :)
#789
Looks awesome - and sounds awesome, too! Is that actual ingame music? Either way, it's great. I really laughed at some of the humorous dialogue and the movie-like taglines (great idea, btw). The new-old characters stand out a little as less caricatural compared to the DOTT characters - but I guess it works, no need to make hot girls look more distorted like, say, Laverne.

All in all, an AWESOME job!
#790
Wow! Those screens could easily pass for some classic early 90's game. And kudos for keeping the project alive in spite of difficulties. Reminds me I need to work on mine, too - which I have put away for a while now to get some other things sorted out.

On an unrelated note, the title reminded me of this song :)
#791
Wow, the screenshots look gorgeous, especially the 2nd one! Reminds me of some children's book I read - in a good way, of course. It's the vivid colors and detailed, but only subtly shaded backgrounds. The character design is beautiful, too.
#792
Looks great - very much like a comic, even more so with the blue-gray backgrounds. The only thing missing are speech bubbles ;) But I think the game had me at "Hello, Uncle Citric" already - I just like funny/unusual names.
#793
Finally finished it! Can't believe I got stuck in such a stupid way, either - I could've sworn I tried the right thing but to no avail. Or was I doing something wrong?

Aaaanyway...

Great ending! There was suspense and there was melancholy. Has you waiting for the follow up - in the hope that everything will work out fine and that girl will come to her senses. Great, emotional story. You're right, setting the story in a place and around people the main character is familiar with let you create a deeper bond between both the characters themselves, and the players and characters as well. She knows them and it's kind of as if we knew, them too. So I guess the new game in the series will be even more anticipated than your games usually are (and you know that they are).

So while I wait, I can finally go read 1Q84! ;)

Also, I spent some more time just listening to the music and I really like most songs and truly love some of them. A soundtrack from the game would be nice! Indie stuff rocks, I remember the good old myspace days when I had friend requests from indie bands every day. Incidentally, a vast majority of them was Aussie musicians. And speaking of Aussie musicians... Just yesterday, after getting stuck in the game, thinking about my favorite obscure songs I remembered... this one! Yes, that is HER. Back in 1998, when her carreer was in decline because she was trying to do something intelligent - and shortly before she gave up and the Golden Knickers Era began.
#794
So I'm not the only one stuck at that particular point! Phew! ::)

Aaanyway... What I enjoy the most is how likeable and relatable the characters are in this game. Well, except that record company guy :P So many fun stories to tell (I especially liked the little reviews Elodie gave of each record) and great chemistry between people.  The story itself is surprising and compelling. We have a character with what you could call a regular, down to earth (pun intended) job. And what a fun job, too! Reminds me how I'd always wanted to be a DJ, tooooo. Love rock music! Oh and the DJ banter in the beginning was awesome. Love it! That kind of thing is what makes me play the GTA games. I don't care about the missions, I just drive around listening to music and DJ's talking! It's so much fun to have a radio you can play in every location you visit. Although as someone noted above, it can be a little distracting with the DJ and the characters talking at the same time. And last but not least... The graphics are superb. Characters, animation, backgrounds... Everything! The mixture of yellow, greenish blue and purple does wonders for the atmosphere.

It's been a LONG time since your last game - but it was well worth the wait!
#795
And there I was, thinking that there is NOTHING that can get between me and Haruki Murakami's "1Q84, volume 2" tonight! ::)

Downloading the game as we speak :D Will comment later!
#796
AGS Games in Production / Re: Arrival
Sat 12/02/2011 22:26:45
That second screenshot looks awesome! Very dreepy, reminds me of the Aliens movie a bit. Love it!
#797
That looks SWEET! :o Like old-school LucasArts games- except old-school never looked this beautiful! Good luck and I hope that with more people on board work will progress much faster.

Oh and if the "enthusiastic artist" doing the backgrounds is reading this: Polskaaaa! Bialo-czerwoni! :D

Wszedzie nas pelno ;)
#798
This look like fun! While I agree it's MI4 and anything they released afterwards that could REALLY use a demake - it'd be interesting how you'd convert one of the best 2d adventure games EVER back to lo-res. It's certainly not pointless. I think for many of us AGS fans and game makers the whole point is to play pretend like it's early nineties again. We COULD make hi-res games in 16 million colors - but some of us love the pixel art and 256 colors and having to work around technical limitations :)
#799
I'm not a coder, sorry (I'm yet to start the real scripting work on my own game). I just wanted to say this looks really, really nice. It just struck a chord with me, especially the character design and the cacti (I think) in the foreground.
#800
Joelphilippage: Funny, I read an article today about aliens controlling our minds ;)

Ben304: Graycias ;) Today's update wasn't all that much to look at - but I'm just trying to avoid spoilers. And saving the most precious eye-candy for the players to see in the game itself when it's done and out :)

Edit: I couldn't help myself! I posted the image of the location that song is for :D
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