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Messages - Fitz

#81
When I read it, I did an impromptu practice of the lines OBLI18 and OBLI19 ;)
#82
Cat: Thank you! And I agree about the song. Must've heard it hundreds of times while making the video and I still love it and enjoy listening to it :D

Problem: Might just upload it, then :) Not now, though -- it's late, it's a large file, and those things take ages to upload.
#83
Danvzare: I should clarify that while most of what you see is pure 100% AGS, three scenes have been tweaked in AE: the fake trailer (a VHS-like filter added, it looked like this originally), the cig & wine scene (displacement glitches), and the matrixy vector part at the end (some glow/bloom added here and there). But yeah, other than that, it was just multiple objects flying around, multiple layers pretending to be one object, transparencies and creative use of walk-behinds. I started working on the song's first demo it in July, and then on the finished song in since the end of August or so, usually a scene or two a day, putting in crazy hours at times.

Mandle: Zuri & his company actually frequently work for mass EDM venues, dealing in sound engineering and visualizations specifically, so he might just be able to do that!

Chicky: I did consider posting the video as a game here -- but in my very painful experience with previous projects the performance varies from system to system, severely lagging on older specs. My puter is 5 years old and boy did I have fun trying to get it to sync in all the right places.
Oh and the single is available as a free download, as everything released by Export Elite :)
#84
Four weeks?! Make that tomorrow, or face the wrath of Oblivion!

All joking aside... YASSS! Can't wait to get my claws on this game! It looks and sounds fantastic!
#85
Thanks :)

Selmiak: I did consider using drawing functions, as they'd make some thing easier, but I had no prior experience with those, and I had certain f/x in mind that I wasn't sure they'd handle. So yeah, it's all sprites :) It still required some trickery, as the wiper going left and the one going right right are two separate layers, and the vectory iris is three layers of lines with varying degrees of transparency to make the disappearing look smooth and gradual.
#86
Thanks :) Had so much fun making this -- especially since I'm an 80's kid myself (1980 FTW!). Though I never got to play Giana Sisters, and we didn't get NES in my neck of the woods till the early 90's.
#87
I haven't been very active in the forums for a while now. But I've been super busy on another AGS project that's not a game. I've using our beloved engine to make music videos now!

It started with Zuri, the musician who kindly let me use one his songs in a teaser trailer for The Unprintable MAGENTA. We've become good friends since, and co-worked on various projects. So this one time, he wrote a new synthwave song, and then somewhat shyly offered it for a soundtrack for a future project -- and I loved it, and instantly knew where I wanted to use it. But the more I thought about it, the more I realized the song demands a more fleshed-out visualization. Ideas started flowing, and within 15 minutes I had a detailed concept for a whole music video. And since I don't have After Effects, I took to the one program I know: Adventure Game Studio. It was an insane decision, for many reasons, and it took its toll - but..

...some 2,5 months later, the video is finally done:


UPDATE Jan 10, 2017:

And here's another one -- which I did as a fan tribute for one of my favorite synthwave artists, VHS Glitch (and which he liked so much it is now the official video for the song)! This one I've done mostly in MOHO/Anime Studio, which I got recently and started playing around with -- BUT after some initial trials I decided animating all the keystrokes would be crazy, I made virtual organs in AGS. Then I grabbed the footage of myself whamming the hell out of my trusty keyboard and put the animation of that into the animation (laugh)


UPDATE Oct 30, 2017:

Here's a Halloween special!


Some time ago, after seeing my first video, the French synthwave band ELEVN, whom I'd been following with great interest from the start, approached me about creating visualizations for their live gigs. And so, over several months of blood, sweat and tears, driven by madness and black magic, I concocted the darkest, craziest creation of my entire life. This time it's pure-bred hellspawn of AGS, with no other magic involved: inanimate objects and undead characters moving around, vanishing and reappearing, changing size and tint in real time by the power of The Code... MUAHAHAAAA!!! (laugh)

UPDATE May 3, 2018:

Took me a while to get back into the swing of things - but I'm back with a new video made in AGS:


The song by the talented singer/songwriter/pianist Jennifer Doll nudged me in just the direction I'd been wanting to go: to do something cartoony and weird, silly and dark at the same time. Think Tim Burton meets Amanita Design. It also gave me the inspiration to keep going with these little, simple videos I make in AGS. I was actually originally making this one in Open Shot Video Editor - but when you have a 7 year old computer, playing with video editing software is more dangerous than juggling bricks of uranium. So after the damn thing started spazzing and almost fried my CPU, I went back and re-assembled the video in AGS. Oh, the things you can do with dynamic sprites and some tricky coding. Suffice it to say that there's barely any frame-by-frame animation - except the rolling paper ball, because I was lazy. Everything else - characters extending arms, the falling droplet, the leaf, the chewing caterpillar's head - is rotated/resized in real time by code. It seems I also figured out the code for character jumping (with the slow deceleration in mid-air and getting pulled down by Earth's gravity). Wish I actually knew the first thing about designing platformers because I could totally make one now ;)

UPDATE June 17, 2018:

And one mooooooo-re ;)


I was listening to this song by Here On Mars on one hot, sunny day & started slowly dozing off. Then this dream vision of a blue cow with orange patches against a red Martian sky hit me. That's when I knew it has to become a video. Originally I planned it to be just a series of static images of cows grazing, repeating and progressively turning more and more psychedelic. But the song is just so clever and insightful that I had to do more than that to do it justice. I tried to reference the lyrics in creative ways - with cows at the center of the metaphors. The result is six minutes of complete madness that might only make sense to me ;)
#88
General Discussion / Re: I'm a married man :-)
Sat 24/09/2016 20:16:10
Congrats! People are getting engaged and married left and right -- so I joined in on the fun and presented a power ring to Magenta, my girlfriend of five years, just last month. A week later our baby girl arrived.
#89
Oh yeah, leave it to Mandle to break a game in a way no one would've even thought of (laugh)

Can't wait, either!
#90
To quote the obvious classic: "Neat!"

I could share a whole bunch my own stories of underestimated production times -- but I'll just say: good luck and have fun! :) DOTT happens to be my all-time favorite, too. That first room's layout is a nice homage. Another one that the game made me think of is AGS's very own The Bum.

BTW, can we expect some romance between the dude and the blonde (who makes me think of Daenerys Targaryen)?
#91
I cannot wait! :-D It looks amazing -- as everything Andrea does (have you played Until I Have You?) -- and the titular tales sound exciting! Got the chance to discover bits and pieces of the story via the dialogue lines (laugh)
#92
Congrats! Glad to hear there are some people out there, outside our cosy AGS forums, still enjoying something classic retro. I'm trying to muster up the courage to maybe try greenlighting one of my games, but yeah, I'm still scared, my artistic choices are just borderline weird :)
#93
Indeed. The stages portrayed are The Portal and The Living Forest.

STUPOT WINS!
#94
Nope :) Check the 2nd screenshot from my previous post, they were inspired by the same classic 90's game. One that I'd already paid a little homage to in Magenta.
#95
Alllmost there. I still need to make some tweaks to the simplified quiz. But I touched up the last new scene and drew the background for it:



Also a 90's game homage. Guesses?
#96
Intriguing! The b&w palette looks very stylish.

Also: why not just call it Dahk House? :) Though I'm sure it'll be hilarious to see LPers trying to pronounce Mhoczny Dom (laugh)
#97
I might apply for the private course in water f/x at some point -- as you probably noticed I'm busy gamedeving again :) Oh and yes, gorgeous structure indeed!
#98
Looks like trademarks and patents apply to specific territories. There's a separate entity for US of A and others for, say, Australia -- and what's restricted in one may not be restricted in others. Also, as Mandle said, if the products are different in nature, you should be ok. US PTO lists two live trademarks for the word "Colorblind": one for jackets and one for beverages.
#99
Yes, the googlability! I hadn't given it much thought in my pre-gamedev creative endeavors (prose, webcomics), and so I called my first game Gray -- which I thought was short and to the point. But it made googling myself pretty much impossible. There's a ton of games (snd movies, books, etc.) by that name, and titles including that word -- a very basic color term in itself. And -- a thing a did not expect -- a zillion Gray Fitzes on FB. So I tried to keep that in mind for following projects. But again, to my surprise, Monty the Komodo Dragon -- a reference to Monty Python, replacing the titular large reptile with another -- wasn't as original a name as I had hoped, as there's a lovely pet by that name in some zoo. Same with "The Unprintable MAGENTA". There was just one entry that wasn't about my game -- but still! Heck! Even my twitter handle -- which was as random as it gets: just two words slapped together without any sense whatsoever, suggested to me by a register form at a gaming site thirteen years ago as a replacement/extension of my original entry -- was used once before in an article.
#100
The Rumpus Room / Re: Name the Game
Sun 10/07/2016 10:39:47
Quote from: Gribbler on Sat 09/07/2016 08:23:04
Big Red Racing?

Duuuude! That title's been bugging me lately! I remember playing the heck out of that game back in the day, but I couldn't for the life of me remember what it was called. Thanks!
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