This makes me quite nervous as well. I don't use any of their graphical assets, and have no plans to try to monetize, but I do want the name Space Quest on there, and I don't want to have to cease and/or desist.
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Show posts Menustruct IGEntry {
String name;
String desc;
};
IGEntry IGList[2] = {
{"Elf", "Elves are known for their long beards and fondness for mining."},
{"Dwarf", "Dw...orf? I'm not sure that's a real word. Are you making things up?"}};
if (player.Room == whateverroomthisis)
if (cGallo.x == 400) cGallo.Walk(1000, 1020);
else if (cGallo.x == 1000) cgallo.Walk(400,1020);
function OvaSquat(int x, int y) // pass the x,y of where you want her hand to be
{
if (cOva.x < (x - 40)) cOva.Walk((x-40), y, eBlock, eWalkableAreas);
else cOva.Walk((x+40), y, eBlock, eWalkableAreas);
cOva.ChangeView(18);
switch (cOva.Loop)
{
case 0: cOva.Animate(4, 4, eOnce, eBlock, eForwards); break;
case 1: cOva.Animate(5, 4, eOnce, eBlock, eForwards); break;
case 2: cOva.Animate(4, 4, eOnce, eBlock, eForwards); break;
default: cOva.Animate(5, 4, eOnce, eBlock, eForwards); break;
}
}
function OvaKeycard(int x, int y) //pass the bottom center of door
{
if (cOva.x < (x - 60)) cOva.Walk((x-60), (y+25), eBlock, eWalkableAreas);
else cOva.Walk((x+60), (y+25), eBlock, eWalkableAreas);
cOva.ChangeView(18);
switch (cOva.Loop)
{
case 0: cOva.Animate(6, 4, eOnce, eBlock, eForwards); break;
case 1: cOva.Animate(6, 4, eOnce, eBlock, eForwards); break;
case 2: cOva.Animate(7, 4, eOnce, eBlock, eForwards); break;
default: cOva.Animate(7, 4, eOnce, eBlock, eForwards); break;
}
}
// *******************
// unhandled misclicks
// *******************
// WHAT- 1- hotspot, 2-object, 3-char, 4-nothing, 5- inv
// TYPE 1- look, 2- int, 3- use, 4- talk, 7- PU, 8- CM8, 9- CM9
function unhandled_event (int what, int type)
{
if (what == 4) return; //no message for non-existent clicks
if ((type == 4) && (what != 3)) // try to talk to non person. objects repping persons need their own line in room
{
cOva.Say("Hey there! Achieved sentience?");
Wait(16);
cOva.Say("No? Good.");
cOva.Say("After the Cyberfork uprising last year, you can't be too careful!");
return;
}
if (type == 3) // invalid item usage
{
if (what == 3) // giving things to chars
{
cOva.Say("No, I'd better keep that.");
return;
}
switch(cOva.ActiveInventory)
{
case iAnalopticon: cOva.Say("That doesn't need analyzing."); return;
case iHypercaulk: cOva.Say("That doesn't need to be any stickier."); return;
case iStapler: cOva.Say("That doesn't need stapling."); return;
default: cOva.Say("Those two things will not produce a successful merger."); return;
}
}
cOva.Say("The heck?");
}
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