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Messages - FrankT

#141
Critics' Lounge / Re: Tell me honestly....
Wed 13/06/2012 22:00:59
Ah sorry, perhaps I haven't made myself quite clear: the dashboard shape derives somewhat from Jersey Jack's newest pinball machine dashboard. The game itself is an interpretation of Sam & Max. Ah... yes.
#142
Critics' Lounge / Re: Tell me honestly....
Wed 13/06/2012 20:11:28
Quote from: Babar on Wed 13/06/2012 19:17:43
Aren't the icons simply Sam 'n Max ones that have been recoloured to look like (caucasian) human skin?

I redrew them.  :embarrassed:

I'm terribly sorry, I'm going to have to do them all again, aren't I?
#143
Critics' Lounge / Tell me honestly....
Wed 13/06/2012 16:44:26
Is this styled dashboard truly suitable for a game of my calibre? Especially considering it's loosely based on the one from The Wizard of Oz.



The dashboard pulls out to reveal most of the standard icons.



The shadow on the centre-right is a placemark for the inventory item. (Perhaps I ought to have retained the save/load icons....)
#144
Now I know I asked about this - but I might as well face it. I can't write a good story at all. So here goes.

Project:
Searching for Sam & Max - an affectionate romp through New York, first to find the Freelance Police, then to get them out of retirement.

Details:
This adventure takes place two years after the events chronicled in The Devil’s Playhouse. The 25th anniversary of the formation of the Freelance Police is coming up, an event that a handful of people are looking forward to. After watching a slide-show of the past quarter-decade in the party, the protagonist â€" who goes simply by "Richie" â€" asks himself the question everyone else has asked: where are they now? Or rather, where's Sam now? The most widely accepted theory is this: Max was killed in that monstrous rampage two years ago, and after a disgracefully short period of time, Sam retired from policing altogether. Or did he? Richie imagines that he's visited by Max's ghost, who reveals that he cheated death thanks to the time-travel paradox they made 5 years before. He advises Richie it's been far too long since they've been called with an assignment... so he goes on a search. Where are the Freelance Police? What kind of state are they in now? And what's going to bring them back into the limelight?

Positions Available:
Simply put: I need a couple of artists who can put together some animations for me. I might be able to handle a few myself, but I'm not sure if my poor old computer can stand saving all those frames... someone who can draw cartoon animation should be enough.

Writer - FILLED. Someone who can expand on the mere shell of a plot summary I cooked up and turn it into something impressive. Obviously knowledge of the Sam & Max cases is recommended. If the writer can think up a few puzzles, that would be splendid as well, although I can probably think of one or two myself.

Deadline:
No real deadline is set. Work is slow enough as it is!

Comments:
Interested parties either can reply to this thread or contact me via PM. They can tell me my plot is rubbish if they want to - like I say, I can't write to save my life!!
#145
General Discussion / Re: Brave
Mon 28/05/2012 17:30:00
I think I'll go see it! Specially if it's got Steve Purcell on the team!
#146
Thanks for the advice! Come to think of it, I might need a proofreader for this. Anyone willing to proofread?
#147
Dangit... I just want to make an adventure game - but all the ones I've started have fallen through one way or another. Partly because I'm no good at writing stories or scripting, but mainly because before I've even gotten into it, some other great idea comes along and I end up abandoning the older one. I'm in development limbo! Now I've got a vague blur of an idea in my head right now, but I need to make it solid with a story. And a game structure. Any advice?!!
#148
Couldn't help but notice this. I'm looking at a concept for a quiz too! If I ever get it done, I'll be sure to thank you for it!
#149
Advanced Technical Forum / Re: Flooding rooms?
Sat 12/05/2012 12:25:03
Sounds viable. I think I'll have a look at that example and see how it goes.
#150
Advanced Technical Forum / Flooding rooms?
Thu 10/05/2012 20:52:16
For something like a sinking ship, is it possible to write a script that, in essence, "floods" every room on board in a synchronous manner? That is, filling the rooms with a water graphic in a specific time-frame and way?
#151
Critics' Lounge / Journalist redux
Mon 07/05/2012 14:26:36
Playing around with ideas. Again. I'm thinking of reviving my journalist sprites for use on something like... the Titanic! Do you think this looks appropriate for - say - a second-class passenger?

#152
Say! I never knew that many QFG fan games existed!
#153
Site & Forum Reports / Re: Forum Restructuring
Thu 12/04/2012 22:49:34
Actually this makes things a little more convenient for me! Especially since I was trying to recruit people for assistance.
#154
It's a unique approach! the gradients and shadows are nice in particular.
#155
AGS Games in Production / Re: King's quest 4
Wed 28/03/2012 17:49:50
Brilliant so far! But I'm a little worried with how seamlessly they'll integrate with the backgrounds when they go into AGS.
#156
Looking at it, I can see that could be a problem. However... I'm sure there was a similar case at one point...
#157
right... it could prove a bit of a problem though; as I previously stated, I founded the animation on Steve's original drawings.
#158
Hmm? Is that still going then?
#159
Quote from: Cyrus on Fri 17/02/2012 06:58:44
Ever thought of making a fangame yourself?

I'm not a very good writer :-\ Not to mention I wouldn't have the patience... as I have proven.
#160
Ah yes, I noticed the shoulder problem a little late. The next edition should fix that. Thanks!
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