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Messages - FrankT

#161
Right... I think I've got it straight now. What I was asking was: can we have the General MIDI driver play the MT-32 compositions stored in the music files. Bearing in mind that we might have to assemble a new sound bank to do that. Yes. I think that's right.
#162
So I put together two "talkie" portraits of Sam & Max, since I'm sure they'd come in handy for the next person who's eager to make another game. Now I utilized Steve Purcell's original lip-sync illustrations as well as the LucasArts colour palette... I just need a few opinions. Are these a little jittery, or...? Should I have reduced the head bobbing, perhaps?

#163
Well... that's it. The project has been effectively abandoned. :( It's not cancelled per se, but it is apparent that I can't be bothered to work on it anymore! On top of that nobody at all has answered my pleas for help. Perhaps I'll try something a little more easier next time...
#164
No no no no no no! I just said I can't buy one, so I was hoping to swap the sound banks instead! Oh it's too difficult to explain.
#165
Hmm... not exactly. :-\ I was thinking more about swapping the MT-32 sound bank for the MIDI one.
(Come to think of it, I doubt I'd be allowed to buy a used MT-32 anyway!)
#166
Adventure Related Talk & Chat / MT-32 to MIDI
Sat 11/02/2012 14:12:36
A thought struck me last night - has anyone yet been able to sufficiently convert a Roland MT-32 sound bank into a General MIDI one?

Pardon me, I might not have made myself clear: is it possible to set the music output to MT-32, somehow put a General MIDI patch in place, so it plays standard MIDI music? What I'm getting at is, could I get one of Sierra's early SCI games to play General MIDI?
#167
right.. you'll have to pardon the lack of updates in a while. I'm keeping a little under the radar until this whole copyright war blows over. Hopefully you'll understand.
#168
Ok, I am now absolutely begging for help with my game. Art, music, animation, sound!! I can handle the programming, but I might ask for a few tutorials on a few things. This happens every time: I just don't have the patience to make a whole game on my own!! :o
(I could perhaps go down to EGA-scale... :-\)
#169
Ah! Sorry, beg pardon. I am a bit paranoid on these things. Bear with me.
#170
Trying to adapt some scenes from The Lost Files of Sherlock Holmes: The Case of the Serrated Scalpel. I'm not sure, does it blend well at all?




I hope all those big companies don't mind me borrowing all this stuff.. :-\
#171
Quote from: CaptainD on Tue 24/01/2012 21:35:30
"Retro Classic Golden Era Edition"

I was rather hoping to save that label for a 16-colour, AGI-esque variation on the game. I'm working on that right now, playing around with ideas!
#172
Well I've come to a few decisions. And I'm afraid I'm going to have to make a few cutbacks!
Inconsequently, I'm pulling the "Special Collector's Edition" label... I mean, this game it's nothing special, is it!?   :P
Anyway, until I'm granted the license to use the official music, I'm going to use MIDI after all. Bad news for the composers; I'll have to commission a long list of tracks for this project! The speech will have to be put aside for now too. I imagine it'd be a pain to assemble all those PAMELA sync files an' all!
I suppose you could say this is the floppy-disk edition.  ;)
#173
Right... you'll have to pardon me if I sound vague, but here we go..
I require a few musicians to compose a MIDI conversion of the music from Jeff Wayne's The War of the Worlds. Essentially, I want the separate beds and musical interludes and things. If you're familiar with their compilation on the stage plays, that'd be a bonus (since I'm trying to shoot for a Laura Bow-esque approach). And, if you could, I'd rather they started immediately, and looped seamlessly, since trying to make them play from a certain point is a little difficult for me.
Thanks!
#174
Quote from: CaptainD on Fri 20/01/2012 13:13:05
Wait... the project is "in jeopardy" on minute and the next you release a preview trailer?!?  What's going on?  :o ??? 

I contend that it started with the jeopardy status after the preview was compiled!  :o :-\

Quote from: Kweepa on Fri 20/01/2012 00:46:45
(Except perhaps the frenzied lip-sync.)

If I get access to the speech, I'll see if I can use that parse program thing.
#175
Here's a video preview of the intro. I hope the style I chose to adapt meets your approval!

http://youtu.be/lnNYzDoLm9M
#176
Thanks! Alas, I fear the future of this project is in jeopardy...
#177
AGS Games in Production / Re: King's quest 4
Sun 15/01/2012 10:13:34
Hmm? Isn't there some other KQ4 remake in the works?
#178
Looks impressive! Reminds me of the original SQ7 (the one that never got made). I'm downloading it this minute!
#179
Spiffing! A cross between the AGI and SCI could be an interesting prospect.
#180
Looks like an interesting development coming up here!
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