Thanks! But do you think I should make the whole thing a sort of hybrid between the original and the New Generation? Or just the one of those two?
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Show posts MenuQuote from: selmiak on Tue 27/11/2012 21:27:06
The skyline in the tripod is also a cool idea, but why is the image antialiased and the tripod outlines not?
Quote from: GlaDOSik on Sun 04/11/2012 09:32:46
If the panel won't fit the screen, don't split it. You can set the arrow keys to move the screen. Something like: if (IsKeyPress == eKeyUpArrow) SetViewport(GetViewportX, GetViewportY - 5);
I like the keyboard control, but prefer mouse control a little bit more.
QuoteThere was a 72-screen maze in that game where you got lost in a bamboo grove. The entire maze was made up of one background picture of intersecting paths in a bamboo grove that exited out all four sides of the picture. We also made 4 cells that were mostly transparent, but that contained enough bamboo to completely cover each of those exits. We overlaid them onto that picture. For example, if there was an exit to the top, we didn't add that overlay, thus you could exit out the top. So usually we added two, or sometimes only one, overlay.
But why didn't the scenes all look identical then since every picture was the same? Simple. Every time you exited one screen, we flopped everything horizontally and thus projected the picture backwards, like a slide reversed in a tray. By eliminating disk access, this technique made everything work really fast, took up little memory, and only a tiny bit of disk space.
Quote from: Ryan Timothy on Wed 17/10/2012 17:32:11
In what way are you lost? Have you even tried the code I provided at the bottom?
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