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Messages - FrankT

#81
Hey - and listen to this - we could have built a moonbase if the Apollo program hadn't ended! Technology moves fast, eh? Perhaps when we do get round to it, we'll name it to Neil's memory.
#82
Quote from: Grim on Sun 26/08/2012 05:07:57
Probably not the best time to say I don't believe he had actually ever landed on the moon then?....

No, and you can keep that mistrust to yourself! >:(
#83
Oh God! Oh God, oh God, oh God! :~( Why must You treat us this way?????
#84
Critics' Lounge / Re: Lunar Landing
Fri 24/08/2012 13:55:18
I think it indicates the lateral speed. I'm not sure, but all the same, it's there for realism.
#85
Critics' Lounge / Re: Lunar Landing
Thu 23/08/2012 12:53:59
Quote from: KodiakBehr on Thu 23/08/2012 00:42:19
What is the blue-grey instrument supposed to be?

Which one do you mean?
#86
Critics' Lounge / Re: Lunar Landing
Tue 21/08/2012 23:28:31
So how do I program something like that?
#87
Critics' Lounge / Re: Lunar Landing
Tue 21/08/2012 19:49:12
Mm, I can try that. Um - is parallax scrolling easy?
#88
Critics' Lounge / Re: Lunar Landing
Tue 21/08/2012 17:04:21
Thanks!

Now, just a question: how should I draw a sort of semi-circular panoramic view? I'm sure you know I don't understand perspective very well...
#89
Critics' Lounge / Lunar Landing
Tue 21/08/2012 12:44:32
I've longed to build an Apollo Moon mission sim for quite a while, and at one point I decided, why not make a point-and-click one? Like those two "Apollo 18" games? (Perhaps I should get "Searching for Sam & Max" out the way first.)
I've made a start already; using Eagle Lander 3D and Orbiter NASSP for reference, I drew up the LM cockpit. Now, assuming that the instruments have a mouseover label, and the numbers on the altitude dials are made a little larger for convenience, would you say this screen delivers all the important information to you, i.e. fuel, altitude, velocity, thrust, all that?

#90
Excellent! Thank you for the answers! ^^
#91
Would there happen to be some sort of code that makes the viewport follow the cursor, rather than the player character? As in, the screen scrolls to follow its position?
#92
Critics' Lounge / Re: Tell me honestly....
Sat 28/07/2012 20:34:38
Sorry, force of habit.  :undecided:
#93
Critics' Lounge / Re: Tell me honestly....
Fri 27/07/2012 10:54:19
It's hard to say. A bit of both, I think.
#94
Critics' Lounge / Re: Tell me honestly....
Tue 24/07/2012 22:14:39
We got there.

#95
Critics' Lounge / Re: Tell me honestly....
Sun 22/07/2012 19:19:09
Correct! After I just enlarge those sofas and table, and clean up the shadows a bit, it should be ready to go.
#96
I'd love to see more comics!! And I'd love to see a hand-drawn film too!
#97
Critics' Lounge / Re: Tell me honestly....
Sat 21/07/2012 16:55:53
These lightbulbs are especially bright....!
#98
Critics' Lounge / Re: Tell me honestly....
Sat 21/07/2012 13:42:56
Like this?

#99
Critics' Lounge / Re: Tell me honestly....
Sat 21/07/2012 13:17:38
Well... alright, I'll have another look at it, but it's going to be a bit tricky....
#100
Critics' Lounge / Re: Tell me honestly....
Fri 20/07/2012 09:11:00
Pointless; I'll just mess it up again! :(
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