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Messages - Fred Five

#41
Actually I've just finished playing Runaway 1, so guess I was kinda inspired by the setting. I felt it was a good way to start out doing some testing with AGS, by having 2 rooms. On on the outside, and one on the inside of the trailer. You know, just to find out how this engine works :)
#42
Haha! Thanks a lot Mandle :grin:
#43
Thanks for the replies guys, they are here by noted!

I tried to fix the camper shadow and add some more shadow to the places pointed out by Snarky -thanks. I'll try to work a bit more on the transparent parts you are refering to as well.
Also tried to paint a trail mentioned by you.
And yeah, I guess that stream is a little out of place. It was painted before the telephone poles were there, and now I guess it could seem a bit crammed in that part of the background.
Flagpole is out. It felt outta place, as it looked to shiny and new.

The rock formation has also been reworked as pointed out by Gribbler, thanks man. I don't quite know what to do with the rather pixelated wires. Tried to give them some additional anti alias. Don't know if I were succesful enough on that part.

I've put in some additional objects in front of the trailer, to make it look more inhabited. Also added som vultures to the sky, pretty much to capture an overall desert vibe. Those should of course be animated if this room were to be used.

 
#44
Hi guys!

I've been working on this background today. It's my first attempt on doing pixelart backgrounds, and would really love to get some feedback from some skilled people such as your selves.
From a tech POV, would this background work in a game? Since I'm practicing on doing backgrounds early 1990's style for a game I'm currently writing, it would be most helpful to get some input.

Thanks in advance!

EDIT: Reuploaded smaller picture.

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