It's Z-code, yes. You can run it using WinFrotz, for example.
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Show posts MenuQuote from: SteveMcCrea on Fri 21/05/2004 18:11:22Wrong. You can easily try it out yourself - typically the zip is at least 5% larger, not at most. (disclaimer: I only tried a few games, and didn't perform any significance tests etc.)
I have never ever seen a big difference.
What sort of data gets that good compression?
Not AGS games...
QuoteThe question is, is that a good thing? Is it good that most people are using something inferior? I'm not saying that everybody should use specifically (format X) or (format Y) instead of zip, but it's a very bad idea to cling to zip and dismiss all attempts at progress.
If you use rar you've probably saved 1GB because 10% of your audience has ignored it! Huzzah!
QuoteAs I said, I'm not sure what, if any, compression AGS uses, but think: if RLE of all things works well for something, then more effective algorithms (e.g. DEFLATE, which is used for PKZIP and Gzip archives) will work even better. You may well be throwing away the opportunity to make the final product much more compact.
It works well for most of the artwork AGS sees.
And I think it's what AGS uses for backgrounds, which is why I mentioned it in the first place.
Quote from: SteveMcCrea on Fri 21/05/2004 15:03:23Uh, no. It can be quite substantial (more than 50% occasionally!), depending on the data. And 5% of a big file can be quite a lot, especially if you're going to distribute it to a lot of people over the net. Say stuh's game will compress down to 100 MB when it is finished (since it's already that large uncompressed and he hasn't gone far yet, that's reasonable) - 5% larger would be 105. If 100 people download the game, which is not terribly unlikely, that's a 500 MB difference already.
The size difference is maybe 5% at most anyway.
QuoteRLE on its own is a pretty crappy method of compression. I don't actually remember if AGS compresses its resources at all, but it doesn't seem so to me - this should be obvious, considering how well finished AGS games compress. Any clarification on that, CJ? (and information on whether you plan to ever start doing so? I think it's been discussed before, but I don't remember exactly)
As for having an 100Mb game, that does seem a little excessive, but then stuh's backgrounds are 800x600 with little hope for run-length encoding savings.
Quote from: Ali on Tue 18/05/2004 13:44:58
The monkey sequence at the start of '2001: a Space Odyssey' was filmed in London using one-way mirrors.
HAL's name was intended as a clever joke based on IBM.
Can you work out which is which?
<?
import_request_variables('gP','r_'); // imports request variables - you may or may not have to do this
$f=fopen('feedback.txt','a'); // opens feedback.txt for appending
fwrite($f,"$r_name\n$r_email\n\n$r_content\n=======================\n"); // adds stuff to the file, assuming the fields are called "name", "email" and "content"
fclose($f);
?>
Quote from: SteveMcCrea on Sun 09/05/2004 15:00:55
These are Japanese giant hornets though...
http://news.nationalgeographic.com/news/2002/10/1025_021025_GiantHornets.html
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