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Topics - G

#1
Now It's time for another wonderful edition of one of your favourite contests: Colouring Ball, presented this time by me: G.

I dare you to see something in the next shape.


You...
-must fill inside the outline
-can flip and/or rotate the image
-can make a background, as far as the main shape keeps clearly visible
-can't rescale the image to allow a bigger background, keep the shape the protagonist
-can use any amount of colors.

a prize is ready for the winner, so you can start...

Now!
#2
Hi there. Lately I've been trying to improve my pixelart. I usually don't make characters similar to those from games like Lucasarts' Indiana Jones or Sierra's Space Quest saga, but I decided to give it a try. And after some times this is what I got.



I still have some problems while drawing the face and hair, and I think the arm at the right looks to rigid.

Any help? thanks.
#3
Hi there!

Right now I'm working on the Vendetta Project. And I've reached a point in the progress of the game where the main character has to work along with another playable character. But, there's not only one more character, there are up to three aditional characters to play with.

So, for allowing one character to give an inventory item to another character I would like to find an easy code, that also allows me to save me from writing lots of lines of repeated code.

I tried with some simple code as:

Function GiveObject (Target character){
Target character.AddInventory (player.ActiveInventory);
player.LoseInventory (player.ActiveInventory);
}

But I found I don't know how to define "Target Character". As soon as I find how to define the target character of the function (The alternative playable character who will receive the object) this should work. Then when coding in the "Use inventory on character" I should write "GiveObject();" and ready.

So, some ideas? Thank you.
#4
AGS Games in Production / The Vendetta Project
Mon 14/04/2008 19:01:00
I'm G, and this is my


The Vendetta Project is the public name of my current game in production, which is still in Alpha stage. It is story about gangsters and mafias but in a comedy style, much like Monkey Island, Day of the Tentacle o Space Quest.

Screenshots

The main character.


Face the ferocious local newspaper sellers


Wander in old-fashioned building sites


And stare at classy 50's cadillacs

At present time only the first act of the game is complete in its alpha state, and I would l have like to keep this in secret for some more time but I do need help!
I require the abilities of a skilled musician for the midi music of the game. And someone able to translate the game so far from Spanish to English.

Go to the help request thread for detailed information:
http://www.adventuregamestudio.co.uk/yabb/index.php?topic=30347.500

F.A.Q.

When is this game going to be released?
I don't know, and i don't like to give false information, son when it's finished.

Is "Vendetta Project" the definitive name of the game?
No. The definitive name is classified information.

How many acts does the game have?
From 4 to 5. Maybe more if plot needs to be extended.

Will this game be free?
Yes, completely free.

Cheers
#5
Hi there, I've found a problem.

I need to block a path with a door at one of my rooms, but, the "solid" property of the door as a character only works "horizontally" (blocking all the width of the sprite, but not the height). So I find that I've made an useless door, mainly because the player character oversteps it just moving one pixel up o down from the coordinates of the door. Which is quite disturbing.

Is there any way to block the path vertically without consuming much resources?

Cheers
#6
After re-scripting my game to make it work on AGS 3.0, I've found that the Walk Cursor doesn't works.

The odd thing is that the rest of the cursor modes works perfectly, I can look at objetcs and hotspots, for instance, but I can't move my character, and yes, he is placed on a walkable area.

Diagnosis?

Thanks in advance.
#7
I have just downloaded AGS V3.0, and the first problem I have is that all the old Graphical Variables from the previous version of my game are gone or not recognizable for AGS 3.0. So How do I manage to create new Graphical Variables?

I don't find anything in the help files...
#8
Hi there. I've been searching for this through the forums but I haven't found it, so if this has been solved already or there's already a topic about this somewhere, I'm sorry then.

I'm developing a game since a long time ago, and while interacting with certain hotspots, I would like my GUI to change.

I'll explain. My GUI show constantly the current cursor mode (Look at, Talk to, Walk to, Use, PIck up...) and when you place the mouse over the hotspot, the name of the hotspot is automatically added to the text of the GUI, so you see "Look at drunken".

But now the character goes through some hotpots when you "use" them, so my GUI says "Use train" when you want to get into the train, and I would like it to say "Pass through gap" when the player must enter somewhere through a gap (for example) while placing the cursor over certain hotspots with a certain cursor mode.

How can I achieve this?
#9
Hi there.

While developing my game, i wanted to give the player the possibility to choose between diferent characters.

So I didn't want to make things very hard, so i decided to use a Dialog to give the player that possibility.

Well, the problem is that when it apears the Dialog window ans I choose the main character, it works, but when i choose the secondo one the game cracks and telling me:

Error: NewRoom: two NewRoom/RunDialog/StopDialog requests within dialog.

The error takes place at line 565 in this part of the code.

557 function dialog_request(int parameter) {
558 if (parameter == 1){
559  character[TONI].SetAsPlayer();
560  player.ChangeRoom(4, 260, 141);
561  SetCursorMode(eModePointer);
562 }
563 if (parameter == 2){
564  character[ALV].SetAsPlayer();
565  player.ChangeRoom(4, 260, 141);
566  SetCursorMode(eModePointer);
567 }
568 }


Don't know what happens exactly. What's the difference, or how can I fix this.
#10
I have a simple question.

Does ProcessClick work with screen coordinates or with room coordinates?

I say it because I need to use the character coordinates to interact with hotpots.
#11
Well, this is something I can't solve.

I have a character roaming around the screen (an enemy)

When this character's y coordinate and player character's y coordinate are the same, the enemy character starts walking to the player character.

That works.

When the player character kicks the enemy character, a variable (player's strengt) y subtracted to another variable (enemy's health). When enemy's health reaches 0 or less, the enemy dies, playing an animation, and this is the problem. the enemy character stays running that animation once time and another. The problem is not that ive wrote wrong the parameters when implementing the character.Animate, because I wrote this:

  else if (pjs[1].evit <= 0) {
    if (cZombie.View != 19){
         cZombie.LockView(18);
         cZombie.Animate(cZombie.loop, 4, eOnce, eBlock, eForwards);
         cZombie.Solid = false; // this allows the player to walk through the enemy
         cZombie.FollowCharacter(null, 0, 0); //this makes the enemy stop following the player
         cZombie.UnlockView();
         cZombie.ChangeView(19); //Finally this makes the enemy change its view.
         }

But it looks like the script ignores UnlockView and ChangeView, because it never reaches View 19.

Can anyone explain me what happens, please?
#12
Modules, Plugins & Tools / Gravity constant
Tue 28/02/2006 21:28:34
Hi there.

In the game I'm doing rigth now, I need a gravity constant. Until now I used this function:

gravity ()
{
player.y ++;
}

Using this I got my character falling each time it steps out of the floor. But now that I've finished implementing the movement, I need to improve the gravity constant.

The main problem is that the speed of the character is too slow, and lacks of realism. I trieds using SetWalkingSpeed, but doesn't work. So I'm clueless.

I'd thank you so much your help.
#13
Hi there.

I have a problem with my character. I used the KeyboardMovement Module of Rui and Strazer, but now I want to make my character able to jump forward. But how can I make my character able to jump forward? Does AGS have any way to recognise when the character is looking to the left or to the right?

The principal question is How can I "project" my character foward when he is not walking?

Shall I modify the Module? Then how Do I make it?

Thanks
#14
Hi there.

Thanks to your help, i'm making a great progress in my game. But now I'm facing a new problem.

The Jumps.

I've made my player character able to jump verticaly, the character doesn't really jump, it's only an animation. But now I have to make him able to jump forward pressing some key, and I'm completely clueless

On the other hand, I'd like my player character to be able to reach ledges, as the player character of 1213.

Can anyone help me?
#15
Hi there.

The game I am doing now requires the player character to walk and run.

I've used Rui and Strazer's Keyboard Movement Module to make my character able to walk, but now I can't make him run.

I try using this code at On_key_press function:

while (IsKeyPressed (403) == 1) {
    player.AnimationSpeed = (player.animspeed + 2);
   }

So when I press Shift and left or right, game crashes.

What am I doing wrong?

#16
Hi there, people.

I'm making a game with a player character that can die if he gets damaged several times.

I supose I sould use variables and structs, but I can't make them work.

By the other side, I'd like to show the health status of the cahracter, by a graphic that changes in the GUI.

Some ideas? I try one time and another, but I have no good results.

Thank you all.
#17
Hy there!

I'm trying to make a GUI like the one in Monkey Island 3. I mean the actions panel appear when you click the right button of the mouse. First I almost got it, but when I made another GUI that follows the mouse all over the screen for showing the hotspots, the Action panel GUI didn't work anymore. Can anyone help me?
Thanks
#18
Hy there!

Sice I've finnished my first game, and while I'm developing the English version of the same, I'm seeing how to make new GUIs.
My problem is that, when I try to make a GUI in a game at 640x480, the GUI appear at the double size it should really be.
Why?!?!
How can I correct it?
I need the GUI appear at the same size i made it graphic for.
Help!
#19
Ladies and gentlemen. I'm proud to present you, at last, the Spanish version of my very first project: 'The Mystery of the Art School". It was available for downloading at the really recent site of the game, but server gave problems (always those servers >:(), but I found another website for the game. For avioding problems of maximum file size, I used Hacha to divide the Installer (originally of 15 MB) into 8 files of 2 MB aproximately. You should download Hacha from my website too, it is totally free and sure, and without Hacha you'll not be able to join the 8 files into the executable installer again, a little sacrifice. I hope this time the server could allow me to live in peace writting in these forums about the game with all of you. ;D

http://usuarios.lycos.es/Jodosoft/Htm/Downloads/Instalar.exe.0
http://usuarios.lycos.es/Jodosoft/Htm/Downloads/Instalar.exe.1
http://usuarios.lycos.es/Jodosoft/Htm/Downloads/Instalar.exe.2
http://usuarios.lycos.es/Jodosoft/Htm/Downloads/Instalar.exe.3
http://usuarios.lycos.es/Jodosoft/Htm/Downloads/Instalar.exe.4
http://usuarios.lycos.es/Jodosoft/Htm/Downloads/Instalar.exe.5
http://usuarios.lycos.es/Jodosoft/Htm/Downloads/Instalar.exe.6
http://usuarios.lycos.es/Jodosoft/Htm/Downloads/Instalar.exe.7

and here is the link to the program "Hacha"

http://usuarios.lycos.es/Jodosoft/Htm/Downloads/Hacha.zip

The original title is "El Misterio de la Escuela de Arte", so don't get stranged when seeing it in Spanish, because it still is in pure Spanish, but I'm working hard with the English version. I hope it can be finnished soon.

Here it is. Thanks for all the hope you gave me during the creation of the game. Thanks to all of you. ;)
#20
Hy there. It's me G, tha Spanish AGSer.

There's a place in the little spanish city of Toledo, where students don't have to study maths, biology, or sciences. You would be saying "Yeah, your dreaming, man". No! This place really exists, and is called the Art School of Toledo.
This is where the story takes place. You're a very lazy student who gets late (again) to class at the Art School, but when you reach there, you discover that a terrible, awful, horrible and absolutely not important (unless for you) thing has happened. But what really marks you is the fact that someone tells you that there are millenaire catacombs under the Art School that hold dark secrets and a long ancient story (or that is what the main character thinks). Then you must skip classes for find the way to get into the catacombs, and discover what misteries are kept in the deepest caves of Toledo.

This game is a homage to all of you, the followers of the adventure games, to LucasArts, to Monkey Island (not misunderstand me, it's a homage, not a plagiarism, I must take care of the few reputation I have), and of course, it is a homage to all my partners at the Art School.

There was some screenshots, but the images got lost. I have just re-uploaded them, I hope I can make them to stay for a while.

Just one of the places of the craciest school:

Behold the Jungle:

The entrance to the Art School:

Summon legendary creatures to get your objetive:

And face the reborn fear itself... (Not available picture, if I show it I'll waste up the bad of the movie)

Yes AGSers, this game is based on real places, on real people! But watch out! It's not based on real facts.

And this is the notice! The Spanish version is finished! And I'm working now in the English version (with some help from here), I can't know exactly how many time I'm going to be working on the English version, but one thing is sure, I need help. As soon as the game could have a web page, I'll upload the game and announce it as finnished and available.

Interested? answer here or mail me, please.
Let's finish "The Mystery of the Art School" together
Ayudadme a acabar "El Misterio de la Escuela de Arte" para que todos puedan disfrutarlo.

Thank you all.

G.
The Spanish AGSer.
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