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Messages - G

#121
This looks nice. But I have a problem while using it in my game.

I used the script to set a background conversation in a room, as soon as the player character enters in the room, the game crashes and gives me an error saying: 'AnimateCharacter: invalid loop number specified'

Why?

Thanks for the script anyway.

The Spanish AGSer: G
#122
Very nice!

I'l make it

Thank you
#123
Hy there! It's me, G, again.

Making my game I found aÃ,  little problem that I expect you to help me to solve.

I have a cutscene that starts in one room and ends in another, the proble is that I try to use NewRoom or NewRoomEx, but that doesn't works (I think you know why, this order gets executed at the end of the script). How can I make the cutscene change of room to end properly?

It must be possible? musn't it?

Thank you for reading my problems and excuse me for the bad use of the lenguage.

The Spanish AGSer: G
#124
OK I'll try it

Thanks Goot
#125
Hy there!

I have a problem about regions, and also I ask for your help to solve it.

In a room, the caharacter is only allowed to step a little part, once he steps out of a limit he hides to hide from another character. This will be so until the player character (Let0's call him EGO) gets the other character eliminated. I've done it making a region with a script in the option "player walks onto region", when EGO walks onto that region stops walking and goes back to hide himself

All is right, until now.

There are some objects that must be used by EGO once he has eliminated the other character. The problem is that, if the player interacts with anyone of the objects, EGO ignores the script I done in the region walking over the region without turning back

How can I make him return even interacting with those objects?

Thanks and sorry for mistakes in the language.

The Spanish AGSer: G
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