Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - G

#61
So that's the question.

Is there some way to turn the screen to greys  in-game?
I tried with TintScreen but the more I've got is to turn it to a brown-sepia.

Cheers.
#62
Exciting! I'm expecting this since so long!
You're making a very nice work. Keep on moving!

Cheers!
#63
Sure thing it needs that way of restoring the usual kind, but I think I know the way.

Thanks for the help I'll try this for now..

Edit: I was wrong. I tried to use a while, but when the conditions fulfilled the game hung and crashed...

So I'm afraid I'll have to look for a more complicated way.
#64
Hi there. I've been searching for this through the forums but I haven't found it, so if this has been solved already or there's already a topic about this somewhere, I'm sorry then.

I'm developing a game since a long time ago, and while interacting with certain hotspots, I would like my GUI to change.

I'll explain. My GUI show constantly the current cursor mode (Look at, Talk to, Walk to, Use, PIck up...) and when you place the mouse over the hotspot, the name of the hotspot is automatically added to the text of the GUI, so you see "Look at drunken".

But now the character goes through some hotpots when you "use" them, so my GUI says "Use train" when you want to get into the train, and I would like it to say "Pass through gap" when the player must enter somewhere through a gap (for example) while placing the cursor over certain hotspots with a certain cursor mode.

How can I achieve this?
#65
At Space Quest 5 you carry an alien in your inventory
#66
Well, I think theese things have never been inventry items in any adventure game ever.

A dolphin pendant made of quartz.
A hippie van
A foretelling tomato
A golf ball of 15 tons of weight
A pink haired frog
A mechanical television (I mean one that doesn't requieres electricity)
A DVD version of 'Whatever happened to Baby Jane?'
A blancmange

Ouh, I almost forget...

The three seashells!
#67
I does, due to the fact that it is actually an answer.

Which is the answer to the universe and everything?
#68
A-M-A-Z-I-N-G

Just another game in my list of AGS jewels I wish to play.
Very good work with those screens and characters.
#69
QuoteI remember everything I ever did. In detail.

Unfortunately. Cry

Well, I remember almost everything I ever did too, but I try not to regret anything.

Now, back to the thread. I remeber very well (not completely) "The Mystery of the art school", sue to the fact that it was the first game I got finished. I'm very proud about it.
#70
Just marvelous.

I love that graphics! Simple and retro, with all those colours. I hope you to get the music soon.

Good Luck with this!

#71
AGS Games in Production / Re: PIMPóN
Thu 12/10/2006 22:07:07
I don't know if this is your first game made with AGS. But I have some critics (constructive critics)

That GUI (now useless) shouldn't pop up from the left side of the screen. And I'll give you reasons. That's because in a near future, you may want to make the player character to go to another room from the left side of the room, and clicking over that side, should make the GUI to appear, making it more a pain in the ass than something usefull..

Of course if you tell me that you've thinked about it before, and you have a solution, I'll admit it and tell you that it's a very cool GUI.

Goog luck with this game.
#72
Quote from: InCreator on Tue 26/09/2006 21:36:41
use brick on car

"I shouldn't do that. This car belongs to mr. Rogers, who is very depressed man. If I'd ruin his car, he'll be really angry next day. This leads to conflict with his boss, and he'll be fired. His wife dumps him after hearing what happened and mr. Rogers tries to kill himself by speeding in the midtown. Unfortunately, president of <insert country name here>'s motorcade will pass the city at same time, and even worse is that mr. Rogers will hit his limo. Causing such accident on our country will totally spoil our relationships with <same country> and its allies, which will result in nuclear war, and eventually in WW3.
So, I in conclusion, not using brick on this car will make me the saviour of planet Earth and humankind. Try something else!"


Preeeeeeety cool indeed. Thinking seriously about that option...
#73
The Rumpus Room / Re: game nostalgia
Mon 25/09/2006 17:19:33
This is my list of games makes my feel nostalgic

Alone in the Dark (The beginning of the Survival Horror)
Command & Conquer (I used to love those pixels that were suposed to be soldiers)
Day of the Tentacle
Flashback
Imperium Galactica (I've conquered the universe!)
Indiana Jones: The Fate of Atlantis
Indiana Jones and The Last Crusade
Monkey Island I & II
Sam & Max Hit the road
Simon the Sorcerer II (Oh yeah!)
Stunts (The first race game I played)
The Legend of Zelda: A Link to the Past.
UFO: Enemy Unknown (I got addict to strategy thanks to this)
Warcraft: Orcs & Humans
Warcraft II: Tides of Darkness
X-Com: Terror from the Deep (The UFO related myths mixed up with the Cthulhu Mythos)

And I'll stop because I'm getting too much nostalgic.
#74
 Not in order at all.

·The Forgotten Element
·Simon the Sorcerer 3
·Drugbust
·Startrippers
·Legend of the lost lagoon
·Indiana Jones and the Fountain of Youth
·The great House of Relfections
·The Family Treasure 2
·Square John Boy
·And, of course, my own little secret project that is too young to be announced yet.
#75
Holy Cow!

With such a game like this, I'll have to work harder if I want my game to denote amongst all this quality.

Truly nice, indeed. I'm impatient. I want to play this now.
#76
Very very very very very nice indeed!

I just loved Simon the Sorcerer and I loved even more Simon the Sorcerer 2. And I played Simon the Sorcerer 3D, only for seeing that it wasn't the same.

I prayed to the gods for this.

Just two questions.

1: Will the full game have speech text? This is important for a lot of people that doesn't understand the talked english or german.

2: Maybe this is a little difficult, due to the fact that the voices looks like the original voices, directluy from the game, I supose. But have you though about dubbing the game to another languages? French, Spanish, Italian, Hungarian? It would rock.

Good luck anyway. I want to play this.
#77
It worked, thank you Ashen.
Anyway, yhank you to Ishmael.
#78
Hi there.

While developing my game, i wanted to give the player the possibility to choose between diferent characters.

So I didn't want to make things very hard, so i decided to use a Dialog to give the player that possibility.

Well, the problem is that when it apears the Dialog window ans I choose the main character, it works, but when i choose the secondo one the game cracks and telling me:

Error: NewRoom: two NewRoom/RunDialog/StopDialog requests within dialog.

The error takes place at line 565 in this part of the code.

557 function dialog_request(int parameter) {
558 if (parameter == 1){
559  character[TONI].SetAsPlayer();
560  player.ChangeRoom(4, 260, 141);
561  SetCursorMode(eModePointer);
562 }
563 if (parameter == 2){
564  character[ALV].SetAsPlayer();
565  player.ChangeRoom(4, 260, 141);
566  SetCursorMode(eModePointer);
567 }
568 }


Don't know what happens exactly. What's the difference, or how can I fix this.
#79
Cool.

Thank you very much.
#80
I have a simple question.

Does ProcessClick work with screen coordinates or with room coordinates?

I say it because I need to use the character coordinates to interact with hotpots.
SMF spam blocked by CleanTalk