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Messages - GMD1984

#1
Quote from: Grim on Tue 04/02/2014 14:14:47
Thanks, GMD1984;) I've seen your piece already, actually. The Tumblr community is such a fantastic outlet for artists and it has been produced a lot of great TCL fan-art, which is a pleasure to look at, read, listen to... :)

For those who are interested, just try #the cat lady tag.

Your welcome, Grim! Hopefully this is not a spoiler But one of my fav part of the game is...
Spoiler

The Psychologist interview sessions. Even-though the choices might not change the course of the game much. But, I found that I feels it's really me who's been interview. And instead of being Susan character. In that moment, all the choice and answer that I gave to the doctor were actually mines/my background. Which is pretty awesome.
[close]
#2
Hi, I have experiment porting my game to AGS3.3.0 with a custom resolution fix installed.

The game ran properly on both my PC and an Android phone. (4.3 Jellybean btw, I got a warning about version different. But, it still ran on the phone.)

Then I change my game resolution from 640x400 to 1280x800. it still ran well on the PC. But, once I test it on the Android Phone.
I got this message box says



Does it have anything to do with, maybe the AndroidPort have some graphic file/background's dimension limitation? (Maybe 1024*768 is the maximum that allowed? Just my guessing)

Thank you in advanced!
#3
Thank you for your hard work! Everyone. I'm going to update my game to 3.3.0 soon!
#4
Hi, I've been testing around with a famous RainSnow plugin this morning.
And have using it in my game. Everything is pretty much controllable.

But I have one question about the snow sprite.

It's quite jagged and lost its softness from alpha its channel.

I have checked the sprite, re-imported them with Alpha on. But, still. It's won't display properly with it own alpha.

Is there any option that I can config for this?

Thank you very much!

Edited by mod: Merged with appropriate topic
#5
Man, I wish I could join. But southeast Asia is too too far. Xd
#6
Quote from: Tabata on Tue 04/02/2014 09:50:40
                
@GMD
WOW!  Now that's an incredibly cool piece of fan-art.
I really like how you did the chars. 
BRAVO! 
Thanks Tabata. All credits goes to Grim and Harvester Game for such well written characters ;)
#7
I brought it while back on GOG. Very unique game in many ways! And yes puzzles are done very well. I had to really look up for the walkthrough on once. While many others just make senses (sometime in very insane way :D) IMO to playing the game with only one hand on the keyboard is very suite my liking.

By stretched out the scene into a 2D sidescroll is eliminated all the chance of pixel hunting or player missing a hotspot! So, 2D control does give this game more than a unique style. It's also served functionality.

Also, the voice acting are great! Even though I spot the different between Mitzy and Susan's voice quality / recording environment. But, the acting is there and it's played out so well.
Anyway, congrats on available on Steam! I just can't wait for another game from you guys!

And I'm not much of a Fan-art do-er. But after I've done the game I just feels that I have to draw the two main characters. so I did it.

#8
Wow, Thanks for the tip Wyz. It's obviously beyond me for my scripting skill right now. But, Thanks anyway. At least I know better how's Editor works.
Luckily, that my editor have a built-in Guessing/Auto-Complete from context of the codes within a script file. So, It's works for those script files I already started written with significant amount of code.
#9
Thank you very much Crimson!

It's really was that simple. And works beautifully.

Actually I have another question. Do you have any idea of how can I import AGS's auto-complete, functions/commands guessing into other text editor?

Thanks in advanced.
#10
Hello, AGSers!
I have been on and off get my hands wet for AGS for a while now. And recently been focusing on game project using AGS. I'm happy with the editor now. But, just one thing I want to know.

Does AGS support an external text editor for game's script editing?
I am quite a SublimeText's bitch who love its beauty dark-chocolate color theme. And I think it would be super if I can plugged AGS with Sublime.

Additional info about sublimeText Editor. -----> http://www.sublimetext.com/http://www.sublimetext.com/

#11
Completed Game Announcements / Re: Time Stone
Thu 30/01/2014 12:40:12
Clever Ending I might say! Recommended! Good short game.
#12
I've check your devblog! really amazing 3D/2D paint-over. Like your process a lot! Smart way of using SketchUP (nod)
#13
Look very promising. Is it a sideview adventure like 'The Cat Lady'?
#14
 Thank you for sharing this one. I like classic animation like this very much.
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