Thanks for the checking. I'm really not sure what's going on - I can swear it didn't work before in more than one project that I tested, but from unknown and awkward reason when I test the game now from the zip file that I shared, the replaced speech file is played correctly. I hope it will remain that way and that we didn't both encounter a temporary scenario that it actually works.
Thanks again for looking into this! So the only issue remains is the isSpeechVoxAvailable matter that keeps returning 1 when the game is begin test from the editor, even when there are no speech files in the Speech folder.
Thanks again for looking into this! So the only issue remains is the isSpeechVoxAvailable matter that keeps returning 1 when the game is begin test from the editor, even when there are no speech files in the Speech folder.