Hi Kumpel,
I'll give that a try today and see how I go. I'll let you know if I run into a problem.
Thanks.
I'll give that a try today and see how I go. I'll let you know if I run into a problem.
Thanks.
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function room_Load()
{
if (player.HasInventory(iBurnie)) {
object[2].Visible = false;
object[3].Visible = true;
} else {
object[2].Visible = true;
object[3].Visible = false;
}
}
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