Game Design Theory Discussion: Minority characters in adventure games.
Warning: This article contains storyline spoilers for a number of early-to-mid nineties Sierra games.
First of all, let me apologize for the lateness of this post â€" it hadn't expected to have to come up with something at such short notice. Also, I apologize for the longish post. I tend to ramble on when I find a subject interesting. If it bores you, just skip down to the final passages

Remember the old watchman raking leaves at the New Orleans cemetery in Gabriel Knight - Sins of the Fathers? You could question him, but he would never give you any important information. In fact you had no reason to interact with him at all, he wasn't even part of a puzzle. Apparently he was just there to add atmosphere. Or could it be that Jane Jensen added him to have ONE black person who wasn't more or less dodgy? Every other black character was either part of the voodoo cult or, as was the case with the shopkeeper, obviously knew more about the murders than they pretended to.
Boyz N the Hood
LucasArt also had several over-the-top ethnic stereotypes in their games â€" the African tribesmen in Zak McKracken and almost everyone in the Monkey Island games â€" but somehow this seemed easier to accept within the realm of comedy (satire, even), and, I must add, in far away locations like Zaire and the 17th century Caribbean. But the Sierra games of the nineties were often set in modern day urban locations and were full of racial prejudice. In Police Quest 3, your Hispanic detective partner turned out to be crooked; not only stealing drugs from the evidence lockup, but also involved with the satanic cult behind a number of serial killings. In Police Quest 4, the first in the series to be located in LA rather than the fictional Lytton, nearly all the suspects were black, from the gang members in South Central (“This be my ‘hood. I be Raymond Jones da thirdâ€) to the rap-star in Beverly Hills. Maybe not so surprising coming from the man who was LAPD police chief during the Rodney King beating and the following riots. (In an even less surprising plot twist, the real killer turns out to be a white man, but not just any white male: a transvestite in the Norman Bates tradition, (cross-)dressed to kill, obviously inspired by the transsexual psychopath in Silence of the Lambs.)
Of course there are other, if not positive, then at least neutral, representations of black people like Captain Hall in PQ2, but for the life of me, I can't remember a single black player character in an adventure game (Maniac Mansion doesn't really count, because it had multiple player characters, and Dave still was the main one). And while a number of Asian player characters (still in games with multiple player characters) have popped up, it has often been in subservient roles â€" the ninja sidekick in Heart of China, and Grace who does the research that Gabriel can't be bothered with.
(It should be noted that while many kids' games such as Mixed-Up Mother Goose allow the player to choose non-white characters, the intention here is for the child to choose an avatar similar to him or herself.)
Visibility
This week's topic was inspired by two things, starting with, something rodekill said in a recent post: â€I actually made Earwig as an experiment. First I wanted to see if anyone would point out the fact that he wasn't a white kid (No one did, and most people I asked later said they didn't even notice).†On the same day I read that thread, I attended the Copenhagen gay pride parade. And while watching all the stereotypes go by â€" the dykes on bikes, leather men, drag queens, and tanned young men dancing suggestively in nothing but their briefs â€" I thought about rodekill's remark. Obviously, the psychotic and ultra-violent Earwig isn't a positive black role model, but at least he was one of the first black player characters. And in the same way, while these “freaks†cemented a number of gay stereotypes, they were at least visible and made it clear that there is a significant gay community, because unlike racial difference, sexual orientation isn't immediately obvious.
“Not that there's anything wrong with thatâ€
The Leisure Suit Larry series was as homophobic as it was sexist, and its representations of gays as stereotypical as its women. In LSL3, Larry's wife Kalalau left him for an “Amazonian Harley-riding former-cannibal lesbian slot-machine repairwoman†(interestingly, the parser actually accepts “dyke†but not the less offensive “lesbian†as a synonym when looking at or talking to Kalalau!). And in LSL6, clicking the zipper cursor (that alone says it all, doesn't it?) on Gary Fairy, the lisping towel attendant led to a classic Sierra-style “deathâ€-screen with Larry and Gary walking off into the sunset, hand in hand.
I suppose that's to be expected from the adolescent mind of Al Lowe, but even the more mature Sierra games are less than friendly in their portrayal of gays. Bruno, the florist who buys Gabe's father's painting in GK1, is a bitchy queen complete with ponytail, pink tank top and mincing walk. Jean, the effeminate concierge in GK3 was rather harmless. Nevertheless, Jane Jensen found it necessary to let Grace remark that she couldn't imagine what Jean did in the evening, and in fact, she'd rather not try. A comment that would seem more fitting for macho Gabriel.
Fags are easy to make visible through stereotype, but lesbians are more difficult. While the least bit of femininity in a man is a sure sign, masculine qualities in women are often seen as spunk. There's a fine line between tomboys and dykes, and while Maureen in Full Throttle belongs to the former, her female biker buddies would be welcome in any gay parade. Maybe for the same reason, gay women are often portrayed in couples. Semi-closeted lesbian couples â€" a mainstay of Agatha Christie-style murder mysteries it seems â€" pop up once in a while, in The Last Express and in GK3, where butch Estelle and Lady Howard, as Gabriel remarks while searching their room, “traded a room with two beds for a room with one.†“Not that there's anything wrong with that!†he adds, echoing the classic Seinfeld line.
Stereotyping
The problem with stereotypes isn't that they are necessarily wrong. As any pride parade shows, these people DO exist, just as there are black criminals in the rough parts of LA. But they also tend to turn members of these groups into types rather than individuals â€" as if being gay or being black defines a person in all other aspects as well. But in the case of homosexuality, they are often the only way to reveal the person's sexual orientation without being very outspoken, like April's sex-obsessed landlord Fiona in TLJ, or the flapper in the bathroom of the speakeasy in The Dagger of Amon Ra (“I have a cramp in my leg. Could ya massage it for me, honey?â€).
Stereotype is used as shorthand to convey something that isn't immediately perceivable. In many ways it's these stereotypes that allow us to read characters as gay, without it actually being said. For all we know, Bruno the florist and Jean the concierge could be as straight as Gabe, but we automatically perceive their mannerisms as “gayâ€. Apparently, gay relationships is a touchy subject in the US - the logic being that homosexuality must somehow involve sex (while straight relationships doesn't?), and that's not something American kids should know about. The fact that you could have same-sex couples in The Sims bumped the rating from suitable for everyone to suitable for teen gamers. And The Longest Journey had difficulty finding a US distributor, in part because of the openly lesbian character.
The only games that really have managed any real kind of homoeroticism have been horror games such as GK2 and Phantasmagoria 2, which already have high ratings for gore. “Nothing is too controversial for Phantasmagoriaâ€, Ken Williams once remarked, and apparently that included homosexuality as well. Although Trevor, Curtis the player character's best friend, was certainly a classic fag, he was also one of the most likeable and least kinky characters in a universe of mental illness and kinky S/M. Curtis own bisexuality was more portrayed in a more disturbing fashion: “As an alien creature, he is neither male nor female, and is attracted to both sexesâ€, designer Lorelei Shannon says. And when Curtis asks his psychiatrist if his bisexuality might be the result of his mother's forcing him to crossdress as a child, she agrees. It seems designers are more comfortable with well-defined gay characters (around the same time gay-best-friend characters started appearing in almost any romantic comedy) than more fluid sexual identities. Von Glower in GK2 was sexy but also frightening, the classic fluid (in more ways than one) sexuality, often labelled homoeroticism, of the vampire story transposed to another monster: Von Glower is, more or less, Anne Rice's Lestat as a werewolf.
Edit: Not surprisingly the post turned out to be too long, so I cut it in two. The rest follows below