Quote from: SSH on Thu 16/04/2009 15:58:41We really should only have the dynamic sprite warning log thing in Debug versions, not compiled.
I totally agree with this. No reason to worry the end user with a non-problematic error that is bound to happen whenever someone uses Alt+X or Alt+F4 to quit the game.
Edit: And just to remind CJ, please remove the 50 character limit for savegame names.
Edit 2: A recent post reminded me of something I've been meaning to suggest for a while. Any chance there could be a GetArraySize(name) function? The size property must be stored somewhere since AGS knows when to crash with an out-of-bounds errors, so it would be great if that value could be retrieved at run-time. Of course you can always keep track on it using a #DEFINE (for static arrays) or an int, but especially for dynamic arrays it would mean cleaner code with less variables to juggle around.