I can confirm that the debugger related crashes no longer occur in beta 9. I also experience less of a framerate drop when running with the debugger than I did before, but perhaps that's just my imagination. Anyhow, great work, CJ!
Wow, the new dialog option display system looks great. Just the kind of customizability I've been hoping for almost since I started using AGS. Would it be too much to ask for a similar feature covering the actual execution of the dialog? Such as:
Code: ags
That would, for instance, let you display each dialog lines in any way you like, change talking views to reflect emotion (you would need some special functionality to play back the talking animation lipsynced though) or parse dialog to a conversation log - the main reason that I currently use my own Say function and don't benefit from the built-in dialog scripting, since every topic would just contain a dialog_request call anyway.
Wow, the new dialog option display system looks great. Just the kind of customizability I've been hoping for almost since I started using AGS. Would it be too much to ask for a similar feature covering the actual execution of the dialog? Such as:
on_character_say(Character* Char, String dialog)
That would, for instance, let you display each dialog lines in any way you like, change talking views to reflect emotion (you would need some special functionality to play back the talking animation lipsynced though) or parse dialog to a conversation log - the main reason that I currently use my own Say function and don't benefit from the built-in dialog scripting, since every topic would just contain a dialog_request call anyway.