Assuming you're using a recent version of AGS, you should place them in the "Music" subfolder (e.g. C:\Users\Darren\FL\Music). When the game is compiled, the file music.vox should then be generated in the compiled folder.
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Show posts MenuQuote from: skuttleman on Sat 07/06/2008 22:52:35EDIT: Like returning Strings from functions....
String MyFunction(String text1, String text2) {
String text = String.Format("%s %s", text1, text2);
return text;
}
Quote from: MoodyBlues on Thu 05/06/2008 15:27:32I never got that far in the Last Crusade, but that reminds me of a very scary moment in The Fate of Atlantis
String name;
if (Random(1) == 1) name = "Bob";
else name == "Fred";
cMan.Say(String.Format("Hi, my name is %s.", name));
Quote"Gorgeous" 3D graphics bring the castle and characters to life, transporting you to a mystical world of intrigue and adventure.
Quote from: Pumaman on Tue 03/06/2008 20:39:00There's no realistic fix for this, other than moving to OGG instead.
QuoteIt's because the MP3 decoder decodes a (for example) 0.25 second chunk of audio and then plays it, so AGS can only get the current position to the nearest 0.25 seconds. There's no realistic fix for this, other than moving to OGG instead.
Quote from: BOYD1981 on Tue 03/06/2008 09:56:06it's very strange that google doesn't yield any results, it's not even listen on windows process library...
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