Nice work. I think the cracks in the tiles draw a bit too much attention. Try making them a bit lighter and with shading like those on the wall.
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int x = mouse.x;
int y = mouse.y;
int beforecolor = paintsurface.GetPixel(x, y);
Display("pixel color: %d",beforecolor);
paintsurface.DrawingColor = beforecolor;
paintsurface.DrawPixel(x, y);
Display("pixel color: %d",paintsurface.GetPixel(x, y));
Quoteif I put it in the definition, I get the same exact same message, probably because the size of the array is now static and therefore defined.
int characterHealth[];
function game_start() {
characterHealth = new int[Game.CharacterCount];
}
QuoteLightMap.asc(382): Error (line 382): Variable 'origscalesetting' is already defined
origscalesetting = new bool[10];
function game_start() {
origscalesetting = new bool[10];
origlightsetting = new bool[10];
}
bool origscalesetting[];
bool origlightsetting[];
QuoteLightMap.asc(317): Error (line 317): Parse error in expr near 'new'
origscalesetting = new bool[0];
bool origscalesetting[];
origscalesetting = new bool[Game.CharacterCount];
Quote from: smiley on Sat 17/05/2008 21:15:31Thanks for the list. I've thought about letting the user add automatical converting rules, e.g. AY0 always becomes AA0 etc (After Annosoft->Pamela conversion). But you will always be able to change the value manually.
QuoteSince the plugin can already find the usage of audio files in scripts, it should be easy to get the text...if it's already in thescript/dialog.
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