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Messages - GarageGothic

#1721
I would suggest giving him a pair of trousers that look less than, well, tights. His shoes look like they might be short boots, but they seem to just disappear into those very snug fitting trouser legs. I'd suggest tapering (or rather, the reverse of tapering, the correct term for which eludes me) the legs a bit.

On the other hand, if he'll be sitting at a poker table for the whole game, maybe you won't even see it.
#1722
The last one sounds like "Visionaries: Knights of the Magical Light".

Edit: And could the second one be "Pound Puppies and the Legend of Big Paw"?
#1723
Great demo, Dave. And the theme music is absolutely wonderful. Does this mean that the full game is nearing release?
#1724
I'd love to go. In fact, until this was posted, I thought Mittens was still scheduled for Canada and was just about to sign up for Brittens instead. However, it all depends on my girlfriend's plans for the summer (including a family wedding which we don't know the date of), so I can't say anything definite yet. But please add me to the "very interested" list.


#1725
Quote from: Pumaman on Tue 15/01/2008 19:36:28Would anyone have any strong objections to me changing those editor warnings into compile errors when you don't fill in all 4 loops in character views, because this isn't the first time that people seem to have ignored the warning and then reported a bug?

While I already find it annoying that they give warnings, I see how it could save the tech forum from a lot of questions. Adding three  bluecup loops for each character isn't much extra work, and I also realize that the alternate solution of having the game default to loop 0 when a non-existing loop is selected would just make it harder to troubleshoot, so by all means do change it to compile error.
#1726
Would it be possible to nominate Gesundheit! for best non-adventure game even though it's technically a demo?
#1727
Of course with the new DrawingSurface functions in AGS 3.0 it won't even be necessary to draw to/grab from the background. You can draw everything onto a single sprite and choose to display it as an object, overlay or gui.
#1728
You may also want to check out Lassie Adventure Studio which is Flash based and allows for games to run in the browser.
#1729
Did you try mirror 1 on the game's download page? I just tried, and it's a 35 MB file which unzips without any problems. Could it be that the 1.8 MB file you found is actually the intro movie for the game? That is also 1.8 MB and is a separate download.
#1730
General Discussion / Re: Naming my game
Thu 10/01/2008 08:50:31
Restart, Restore, Quit?
#1731
Quote from: merlin86 on Wed 09/01/2008 13:59:50ps: this space quest 7 project (http://www.sq7.org/) is it in development, or is it dead?

It's been put on hold indefinitely. That being said, I don't find this worth shedding any tears over. I haven't seen any evidence that they were as far in development as they claim. In fact, I've been quite skeptical about this whole project since the very first preview in The Inventory, which featured nothing but a couple of Poser characters and a render of a spaceship. It seems absurd that the lack of screenshots and other media should be an attempt to keep a low profile, if they're at the same time sending 60 page proposals to Vivendi.
#1732
There's little point in changing the name of the value. To be consistent with Character.Transparency and Object.Transparency the functionality should simply be reversed so 0 = opaque and 100 = invisible as it should be according to the documentation. I don't see any problem in doing this before 3.0 final since this is a newly introduced function and anyone converting their game from 2.72 will have to change their code considerably to use the DrawingSurface functions anyway. Doing so now should affect very few people.

The actual bug seems to be this reversal of the 0-99 transparency scale, not as dkh points out that Transparency 100 doesn't draw the sprite at all, which is the expected functionality.
#1733
You say you got them from a basket, so I guess these weren't store-bought eggs? I think God is telling you to buy industrially produced eggs from the supermarket, keep them refrigerated and check the expiration date before eating.

Man, I think if I ever found an embryo in an egg it would put me off eggs forever, but then I do have a bit of a bird phobia. I even remove those red dots from the egg yolk before cooking because they gross me out.
#1734
Actually, in these days where a lot of people are using laptops with 16:10 screens, it wouldn't be such as bad idea to develop your game in 320x200 and ask 4:3 screen users to check the "Force alternate letterbox resolution" box in setup.

But I would also say that it depends a lot on your interface. A traditional LucasArts GUI takes up a lot of screen space.
#1735
Reminds me of the computer translated instructions for a lamp sold in a Danish supermarket some years back (apologies for the need for elaborate explanation). The instructions were supposed to read:

Quote"Røare aldrig ved en halogen [-pære]" ("Never touch a halogen light bulb")

But something had gone wrong with their auto-proofreading, I assume in the same way that Word sometimes suggests totally arbitrary corrections to spelling mistakes. So instead it read:

Quote"Røare aldrig ved en haleneger" (Literally, "Never touch a tail-negro", a derogatory term from the early 20th century, roughly the equivalent of "pickaninny")

Edit: Damn txt-style spelling corrector. The "are" after "Rø" was just supposed to be the letter "r".
#1736
Did you actually select the correct hotspot number in the drop-down menu BEFORE drawing? Otherwise you've been overdrawing the same hotspot instead of creating a new one. All not-currently-selected hotspots should be displayed in grey on your background in the hotspot editor. If they're not, they don't exist.
#1737
Well, first of all, shouldn't "Clear();" be "ListBox1.Clear();"? Second, have you tried putting some Display commands in to see how much of the function is run? For instance, is GlobalInt 3 in fact set to true?

I'm also wondering if the GUI is pop-up modal, and whether this would keep the Say action from running. Maybe you should try closing the GUI before the Say command and see what happens?
#1738
Looking better. I preferred the old hair though, this seems a bit too stringy. I did a quick and dirty edit to show my point about her waistline. Maybe this isn't as close to your female ideal, but I find she looks a lot less sickly.




Edit: I didn't notice before, but her legs look somehow lumpy. Perhaps the position of the hands contribute to it, but you should work a bit on the areas just above and just below the knee. Or perhaps the problem is actually the position of the knee shading - the shadow seems to be above rather than below the kneecap, try moving it down 1/4 of the leg length.

Edit 2: Super quick edit. Lots of double pixels and her thighs should probably be a bit thicker (or calves thinner), but demonstrating the issue with the knee.

#1739
Nice edit, ProgZmax. That's quite an hourglass figure though. With that size of breasts I definitely think the waistline should be widened a bit to avoid her looking anorexic.

As for the skimpy clothes, I think you should at least change the color scheme so the top (and what's in it) doesn't bring up direct associations to The Forgotten Element.
#1740
Beginners' Technical Questions / Re: AGS 3
Sun 23/12/2007 20:42:15
Quote from: sentient on Sun 23/12/2007 18:06:26However, I'm ready to try again and will have to compromise on the graphics slightly.

I just have to commend you for that attitude, that's the spirit that so many new AGSers are lacking. Good luck with your game, and welcome back to the strange and wonderful world of AGS!
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