As I mentioned before, I'm using a borrowed laptop these days. It runs AGS games fine in DirectX 5 mode, but it seems to have some problems with the Direct3D mode. No matter which resolution I choose, windowed mode or not, my 640x480 game crashes on startup with this message:
DxDiag doesn't find any problems. The chipset is a Mobile Intel 945GM (which is crap, I know, but it runs Hitman: Contracts and GTA: San Andreas fine). It has pixel shader 2.0 so that shouldn't be an issue either. I've installed the latest updates available through the "HP Update" downloader (again, I know, I know, you don't have to tell me, but since it's not my computer I'm not going to install any drivers not directly provided by the manufacturer).
I should mention, it always refers to "640 x 400" (or "320 x 200" if set to lores), not "640x480" which is the proper resolution for the game. "Force alternate letterbox resolution" is checked and greyed out in winsetup.exe, which I think is standard for 640x480 games.
Edit: Oh yeah, it's running Windows Vista and DirectX 10.
Quote---------------------------
Adventure Game Studio
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There was a problem initializing graphics mode 640 x 400 (32-bit).
(Problem: 'Failed to create Direct3D Device: 0x8876086C')
Try to correct the problem, or seek help from the AGS homepage.
Possible causes:
* your graphics card drivers do not support this resolution. Run the game setup program and try the other resolution.
* the graphics filter you have selected does not work. Try another filter.
---------------------------
OK
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DxDiag doesn't find any problems. The chipset is a Mobile Intel 945GM (which is crap, I know, but it runs Hitman: Contracts and GTA: San Andreas fine). It has pixel shader 2.0 so that shouldn't be an issue either. I've installed the latest updates available through the "HP Update" downloader (again, I know, I know, you don't have to tell me, but since it's not my computer I'm not going to install any drivers not directly provided by the manufacturer).
I should mention, it always refers to "640 x 400" (or "320 x 200" if set to lores), not "640x480" which is the proper resolution for the game. "Force alternate letterbox resolution" is checked and greyed out in winsetup.exe, which I think is standard for 640x480 games.
Edit: Oh yeah, it's running Windows Vista and DirectX 10.