Setting the game speed too fast might not be the best idea since not everybody's computers can keep up the rate of 100fps.
The suggestions I gave were to be read as two independent pieces of advice.
1) You turn the player invisible. Then have two characters, cBody and cEgo, that get their x and y coordinates, along with view, loop and frame set to match the invisible character in repeatedly_execute_always.
or:
2) Using cHead.FollowCharacter(cEgo, FOLLOW_EXACTLY, 0); to have a static head move around with the player character.
The suggestions I gave were to be read as two independent pieces of advice.
1) You turn the player invisible. Then have two characters, cBody and cEgo, that get their x and y coordinates, along with view, loop and frame set to match the invisible character in repeatedly_execute_always.
or:
2) Using cHead.FollowCharacter(cEgo, FOLLOW_EXACTLY, 0); to have a static head move around with the player character.