Perhaps the text dumping function could be changed to be more similar to "make translation source" except with the option to re-import text?
My own game doesn't use a single global/room message or dialog option/script, so the only current option for proofreading is to dump the entire game code - which is a mess to look at. It doesn't seem to make any sense when the translation source generator is perfectly capable of exporting strings only. Right now, for somebody who wants to have an easy-to-read document for their proofreaders, the only option is to create a translation source and the implement the changes manually.
My own game doesn't use a single global/room message or dialog option/script, so the only current option for proofreading is to dump the entire game code - which is a mess to look at. It doesn't seem to make any sense when the translation source generator is perfectly capable of exporting strings only. Right now, for somebody who wants to have an easy-to-read document for their proofreaders, the only option is to create a translation source and the implement the changes manually.