Quote from: Vel on Sat 24/02/2007 13:40:25Even in an otherwise perfectly designed game like Gabriel Knight those are present - the message that you had to write on the tomb with a brick puzzle, for instance.
I'm amazed how many people criticize this puzzle. Was there really any doubt what to write - aren't you basically replicating the original message you found? Or maybe I just solved it in the reverse order (planted the tracking device first), so the object of the message itself was obvious and I did it in my first attempt. The only actual "puzzle" element in it was figuring out the letters you didn't have translated yet.
Edit: Same thing with the tape recorder puzzle in GK2 by the way. I'm not sure why, but it seemed totally self-evident which words to combine. If you want to point out a bad puzzle in GK, how about the zombie vine swinging puzzle, or the rather vague Drachen-drei/clock connection.