Da_Elf, have you tried using Flashlight.FollowCharacter(cEgo) instead?
Lt. Smash, what do you mean that DynamicSprites only can be created from bmp and pcx? Perhaps there's some mistake in the module code, so it doesn't work for that reason, but DynamicSprites can certainly be created from existing sprites.
There would be some trouble combining a 32-bit png with alpha channels and a GUI using transparency though, since alpha channels an the transparency setting are incompatible.
Lt. Smash, what do you mean that DynamicSprites only can be created from bmp and pcx? Perhaps there's some mistake in the module code, so it doesn't work for that reason, but DynamicSprites can certainly be created from existing sprites.
There would be some trouble combining a 32-bit png with alpha channels and a GUI using transparency though, since alpha channels an the transparency setting are incompatible.