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Messages - GarageGothic

#2301
As monkey asked, where do you call the function from? It would make most sense to use the EnterRoomBeforeFadein event. Make sure you're not calling it in First Time Player Enters Room interaction, which would explain why it only ran once.

What you want is something like:
Code: ags
function on_even(EventType event, int data) {
   if (event == eEventEnterRoomBeforeFadein) {
      Initsides();
   }
}
#2302
Quote from: Rui "Trovatore" Pires on Tue 19/09/2006 10:35:02GGothic - Bestowers of Eternity has become The Blackwell Legacy. ;)

This is the first I hear of it, but to be honest I prefer the old title - "Blackwell Legacy" seems a bit too close to "Blackstone Chronicles".
#2303
Let's see now...

1. Donna: Avenger of Blood
2. Ben Jordan 6
3. Trilby 4
4. Nataly Buchannon and the Amulet of Kings
5. Diamonds in the Rough
6. Legend of Leitor's Edge
7. Legend of the Lost Lagoon
8. The Great House of Reflections
9. Candace Grace: Bard's Blood (is this even still in production?)
10. Bestowers of Eternity
#2304
After the new DynamicSprite commands were introduced, I've started using them for a great many effects. Often I RawDraw a sprite to the background, use RawDrawRectangle and RawDrawTriangle with RGB color (255, 0, 255) to clip the sprites - and then, when using DynamicSprite.CreateFromBackground, the pink areas simply become transparent in the DynamicSprite. However, I fail to achieve the same effect when trying to use a sprite featuring the color (255, 0, 255) as a mask, which would allow for more detail and smoother edges. Here's what I've tried:

1) Importing a 2 color paletted sprite with (255, 0, 255) in index 1 and choosing index 0 as the transparent color. The result was that the colors got switched in the palette (i.e. the areas I wanted pink are white, and the rest of the sprite will end up translucent when RawDrawn). Same thing happens if I choose top-left pixel for transparency on import even if that pixel is NOT pink.

2) Importing a 32 bit sprite with alpha channel and pink areas opposite of alpha channel. Result is that pink areas are RawDrawn as intended (visible). This seemed to work, but when a new DynamicSprite is created from the background, the pink areas are NOT transparent as they are when using normal RawDraw routines.

I can't think of any other ways, so unless someone knows of a way to make this work, I'd like to suggest this (something  I suggested before, in a beta release thread but which never made it into the tracker):

SUGGESTION: The ability to copy transparency/alpha channel (if 32 bit) from existing sprite to DynamicSprite of the same dimensions. This would be an enormous help in some of the effects I'm trying to achieve. (if possible, an optional variable could select whether the new alpha channel should replace or add to existing alpha channel, but this isn't strictly necessary).
#2305
This seems like something that would be awfully easy to script. In fact, all the code for the gradual increas/decrease should be in that scaling module (I forget who made it, SSH most likely) that allowed diagonal scaling, you only need to pass light levels/color to the characters instead of the scales.
#2306
A bunch of entries these last two days to make things more interesting, and man was it close. So close in fact that the first place was a tie, but as stated in the rules, the person who submitted first is considered the winner. Therefore, the first place goes to the man who not only made five correct guesses, but also was the very first person to submit his answers:

Thomas VoàŸ wins the Golden Monkey Wrench Award  for his 10 points and early submission


SergioCornaga wins the Silver Chicken with a Pulley in the Middle Award , also with 10 points


Chrille wins the Bronze Herring Award for his 9 points



And the correct answers were:

1. KGB/Conspiracy (Nobody guessed, perhaps it's just me who remembers running around with a vodka bottle for most of the game)
2. Quest for Glory 4
3. Black Mirror
4. DreamWeb
5. Still Life (Nobody guessed this, and I'm surprised that only one person guessed a CSI game)
6. Sam & Max Hit the Road
7. The Longest Journey
8. The Dig
9. Gabriel Knight: The Beast Within (What, not a single person!?! One point to Chrille though for guessing GK3 on every item he didn't know)
10. Syberia 2 (Tough one, granted. It's one of the first items in the game though)
11. Tex Murphy: The Pandora Directive
12. Loom (Most correct guesses in the quiz, maybe because it's the only inventory item in the game :))

And that concludes this edition of the Quizzening. I'm quite impressed how many of the more obscure items were actually guessed, but it's also clear that not many people on the forums play recent adventure games (only one person recognized the toy monkey's eye from The Longest Journey!). If I should ever host another quiz, I think I have a better grasp of the difficulty level now. Congratulations to the winners. I'm Looking forward to see what you come up with Thomas!
#2307
One day left and only two entries so far ???

It seems that this week's quiz was a bit too hard, and three of the (imo) most recongnizable items haven't even been guessed yet! But even if you only know half the items you still have a chance of winning. And if you're the only one to enter, you're guaranteed a third place by default even if all your guesses are wrong :) So give it a shot!
#2308
Without having looked at the current code, it should be quite trivial to allow voice support if the String is passed to Display (current) or Say. In fact the format should be exactly the same as now, so you just add the voice file numbers in the original String:

Multi.Respond("&1 I don't think I want to take any>&2 I'd rather not>&3 OK, if you insist>&4 I've already got some");

Then, if passed to Say rather than Display, the function would end up calling e.g. cBilly.Say("&1 I don't think I want to take any"), which would play the voice file BILL1.OGG and display the text "I don't think I want to take any".
#2309
I just found out that Mittens was this week. To give the returning Mitteneers a chance, I've decided to extend the deadline to noon GMT on Sunday the 27th of August.
#2310
Wouldn't it make more sense to let the function return the String that is being said, and then store the state in a global int? Then instead of Display, you could do things like:

Code: ags
player.Say(Multi.Respond("No, I'm not touching that>No, I'm really not going near it>Look, for the last time, NO!"));
if (respondstate == 3) player.AddInventory(iIckyGoo);
#2311
I'm a stormtrooper for the evil Empire, er... I work for EA once in a while as a localization tester. Actually I'm writing this from a hotel room, since I'm in Sweden right now testing Need for Speed Carbon.
#2312
Try playing around with the contrast/brightness controls to make the darks black and the light grays white. Pretty much any drawing/photo editing program more sophisticated than Paint is able to do this.
If you're using an advanced program like Photoshop you can adjust the contrast curves manually for better control of the result.
#2313
I think it's quite safe to say that anti-aliased fonts cause very little slowdown unless you draw them several times a second. Most often text is only drawn once, and usually while the game is paused, so I wouldn't worry about it. The warnings about slowdown are probably only relevant on computers slower than 200 MHz or so.
#2314
Quote from: Yurina-chan on Sun 20/08/2006 15:07:44Well, since OGG needs a special codec, so I do recommend MP3 so everyone can enjoy your game without having to download any codecs at all.

Does it? I'm quite sure that the ogg decoder is built into AGS. Mp3 on the other hand gets to be a problem if you ever consider selling your game, so my recommendation would be the exactly opposite of Yurina's: Ogg for the win!
#2315
Autorun.inf lets you RUN an executable when the cd is inserted. I think Peder is asking for an application to create the small menu program that is run by the autorun.inf. The kind that you see on commercial games, where you insert the disc and are asked whether you want to install the game, visit the website etc., or if the game is already installed, whether you want to run it or uninstall it.

Try to google for "autorun creator". There are lots of shareware programs like that. It was a while since I searched myself , but I never found a good entirely free one.
#2316
Do you mean the one that had some sort of Arkanoid-game built in? Keep in mind that Broken Sword is from a time when cd-roms ran at 2x speeds and games took several minutes to install. Unless your game is distributed on a dvd, I see little use for such an installer. Most amateur games today install in a matter of seconds.

If you just want a professional-looking installer, I can recommend the freeware install-maker InnoSetup (http://www.jrsoftware.org/isinfo.php).

Just to make sure, are you talking about installers or setup-programs (changing the resolution, audio output etc.)?
#2317
 The Rules

    [li]This is a quiz about adventure gaming trivia. Each installment has about a dozen questions with a common theme, about well-known adventure games, either classics or from the more famous "indie" games. Suggested themes include but are not limited to inventory items, music, easter eggs or forest creatures.[/li]

    [li]Each question is worth two points if correct, one for a partial answer, and three if you have a better answer than the person who made up the question.[/li]

    [li]This thread is for hints and feedback, as well as noting your participation. Please send answers by PM to prevent people from peeking. The quizmaster will post all answers when the quiz ends.[/li]

    [li]As with most activities, the winner of this quiz will be the quizmaster of the next one. In case of a tie, the person who submitted earlier is considered the winner.[/li]

    [li]I'm setting a deadline of a week, then give me a few days to look over all answers, and give the winner a few days to come up with something new. The result should be a biweekly quiz, or thereabouts.[/li]
    [/list]

    As Anym was kind enough to point out, it's been three weeks since the last Quizzening. I'm so sorry for the long wait, but I've been quite busy since the end of July with magazine deadlines and travelling abroad - and embarassing as it is, I totally forgot about the quiz. What I came up with is nowhere near as creative as Strange Visitor's rebus quiz, but I'm still quite curious how hard you will find this one.

    Each picture represents an inventory item from an adventure game, you must guess which games they are from. The answer should be in the form of a game title - if the game is part of a series, remember to add number or subtitle. Otherwise the guess will only count for a single point. I haven't had access to my own game collection while picking the items, so some of my all time favorite inventory items aren't in there. I hope I'll get the chance to use those some other time. I should add that I consider some of the newer games far from "classics", but they are well-known nevertheless.

    You can PM me your guesses until noon GMT on Sunday the 27th of August. The winner will be announced the same evening.
    Have fun!



    #2318
    I think the reason that text is AA'd on text GUIs as well as dialog option guis is that the game is paused and nothing can animate while it's displayed. This means that the AA'd text it only has to be rendered once and not every frame. On newer computers this shouldn't cause much of a slowdown though.
    #2319
    I don't think this is what you're looking for, since it's not really private detective, but Stan Freberg's "Dragnet"-parody "Skt. George and the Dragon-Net" is great.

    For research purposes, the Bob Hope film "My Favorite Brunette" (1947) is a nice noir detective spoof (it's actually in the public domain, and you can find it at http://www.archive.org/details/my_favorite_brunette). And of course there's also Carl Reiner's "Dead Men Don't Wear Plaid" starring Steve Martin.
    #2320
    Punkte[0] = Punkte[0] + 3;
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