Some types of strings (i.e. ones that are modified or created by the engine, typically used in linebreaking code etc.) don't work with translations. In that case, you must ask the author to hardcode the translated text into the game code and use the Game.TranslationFilename property to check when it should be displayed.
I'm having big problems with this in my own game, so much that I'm almost giving up the idea of having it translated since every damn webpage in the game would need its own version for every language .
Edit by strazer: it's -> its
I'm having big problems with this in my own game, so much that I'm almost giving up the idea of having it translated since every damn webpage in the game would need its own version for every language .
Edit by strazer: it's -> its
