Seeing as most laptops these days have 16:9 or 16:10 displays, I'm wondering what the options are of running AGS games on such a display without stretching, showing black bars on the sides of the screen or running in a window.
From a coding point of view, I find it an interesting challenge to make a game that runs in 4:3 as well as 16:9 resolutions. But I'd like to know if it's actually possible. Since AGS can use 640*400 resolution which is 16:10 aspect ratio, I am wondering whether it would be possible to make a game that ran in both resolution, only showing a certain part of the screen (top part by default) in widescreen resolutions and the full screen area in 4:3 aspect ratio?
Edit: I know it's not currently possible, since there's no choice between 480/400 in the setup menu. So basically I'm asking CJ if this would demand major changes to the engine, or it would be a trivial matter to allow viewport flexibility.
From a coding point of view, I find it an interesting challenge to make a game that runs in 4:3 as well as 16:9 resolutions. But I'd like to know if it's actually possible. Since AGS can use 640*400 resolution which is 16:10 aspect ratio, I am wondering whether it would be possible to make a game that ran in both resolution, only showing a certain part of the screen (top part by default) in widescreen resolutions and the full screen area in 4:3 aspect ratio?
Edit: I know it's not currently possible, since there's no choice between 480/400 in the setup menu. So basically I'm asking CJ if this would demand major changes to the engine, or it would be a trivial matter to allow viewport flexibility.