Ok thanks. I was also wondering, with this plugin, is it possible to have flat (non-facing) sprites? What would happen if you assigned a texture with transparency as surface on a primitive?
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Show posts MenuQuote from: GarageGothic on Mon 11/08/2003 09:29:36
However, let me add my two cents to the "puzzles - do we need them?" discussion:
Two of my favorite games, mostly for sentimental reasons,Ã, are the first two Police Quests. But for now, let's focus on PQ1. Is there a single puzzle in the game? Well, that depends on your definition of "puzzle". For most of the game you just do what you are told, and do your job following proper police procedure (not too difficult when you actually have the manual). I can only recall two situations in the game that demanded any kind of thought process - finding enough proof to get a no bail warrant and reporting back to your boss from the hotel. But did any of this make the game too easy or detract from the immersion? Hell no, I really felt like I was a cop peforming my duties, doing things by the book. I always knew what to do next, and usually how to do it, BECAUSE IT MADE PERFECT, LOGICAL SENSE WITHIN THE SITUATION!
The major problem with adventure game plots and settings seems to be the lack of natural gameplay potential - interation that flows from within the plot, the characters and the setting. PQ is a game about a cop - what do cops do? Wouldn't it be cool to play a cop? Sure it would! Space Quest is a game about a janitor on a space ship - what do janitors do? Nah, that's too boring, let's throw him into some wild adventures. See where I'm going?
Another example, from the designer of Police Quest nonetheless, is Codename: Iceman. The player character is a spy - sounds cool, right? - what do spies do? Well, for one they don't travel across the Atlantic in a nuclear submarine, torpedoing enemy ships along the way, risking international conflict, just to infiltrate a country where - get this - a fellow spy, who you met in the Caribbean just before you mission - has been all along! What's that you're saying? The guy is a submarine captain too? Oh, I see. What do submarine captains do? They certainly DON'T do metal shop work at the lathe, trying to repair diving equipment. Nor do they play dice with one of their crew people for a piece of advanced technology essential for the mission and world peace. These are absurd tasks, that have little to do with the actual scope of the man's mission.
Instead of coming up with weird puzzles and trying to fit them into your narrative, try to come up with with game concepts that are full of cool tasks which lends themselves to interaction. Even a cleaning lady game where you have to find the right product to get the blood stains off the bathroom floor is more fun than rubber duckies
Quote from: Andail on Thu 29/09/2005 20:42:47I always pictured the good old days of AGS somewhere in spring 2001, which was just before my joining
Quote from: Pumaman on Sun 05/06/2005 23:32:14* Added Character.Scaling property; renamed IgnoreScaling to ManualScaling to reflect its new functionality.
* Added DynamicSprite.SaveToFile function.
* Arrays and structs are now officially supported, and are documented in the manual.
* Fixed CreateFromBackground not using the X & Y co-ordinates correctly.
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