I'll let Ashen take it from here - I think this thread should serve as an example to people that you shouldn't try to help out with code unless you're actually able to test it yourself before posting it

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Show posts MenuQuote from: m0ds on Fri 23/09/2005 00:10:05
GarageGothic, thanks for your help! I'm getting an error at line 26 saying an ; is expected, but I've put one in and it didn't seem to help it. Any suggestions?
Quote from: SteveMcCrea on Thu 22/09/2005 23:12:12
He said 1 minute (real) == 10 minutes (game), i.e. 6 seconds == 1 minute, so I'd change the ">= 400" to ">= 6*GetGameSpeed()".
int cyclecounter;
int minute;
int hour;
int ampm; //are we in the A.M. or P.M.
cyclecounter++;
if (cyclecounter >= (GetGameSpeed()*6)) {
Ã, cyclecounter = 0;
Ã, minute++;
Ã, if (minute >= 60) {
Ã, Ã, minute = 0;
Ã, Ã, hour++;
Ã, Ã, if ((hour > 12) && (ampm == 0)) { //if past 12am
Ã, Ã, Ã, hour = 1;
Ã, Ã, Ã, ampm = 1;
Ã, Ã, Ã, }
Ã, Ã, else if ((hour > 12) && (ampm == 1)) { //if past 12pm
Ã, Ã, Ã, hour = 1;
Ã, Ã, Ã, ampm = 0;
Ã, Ã, Ã, }
Ã, Ã, string timelabeltext;
StrCopy(timelabeltext, "The time is: %02d:%02d", hour, minute);
Ã, Ã, if (ampm == 0) StrCat(timelabeltext, " AM");
Ã, Ã, else StrCat(timelabeltext, " PM");
Ã, Ã, lblTimeDisplay.SetText(timelabeltext);
Ã, Ã, }
Quote from: [Cameron] on Wed 21/09/2005 11:09:09
I'd get David Lynch to write a game and helm the project with me. That'd make a really interesting game. Remember to look for the red lampshade.
QuoteDavid Lynch wanted a "conundrum thing... a beautiful kind of place to put yourself. You try to make a little bit of mystery and a bit of a story, but you want it to be able to bend back upon itself and get lost."
"It was called... Woodcutters from Fiery Ships... Ceratin events have happened in a bungalow which is behind another in Los Angeles. And then suddenly the woodcutters arrive and they take the man who we think has witnessed these events, and their ship is... uh, silver, like a 30`s kind of ship, and the fuel is logs. And they smoke pipes."
QuoteJust one question: I want to make a rpg with a female character. So I'm trying to figure out why should would go into a magical castle (with traps, moving doors, monsters and all). You see I don't see any reason, and I'd hate to put that she has to save the world or that kinda bullshit.
Quote from: Pumaman on Thu 15/09/2005 22:55:35QuoteJust a quick question for CJ: Will any kind of sprite cropping (other than the current rotate crop) be implemented for 2.71? If not, I won't wait anymore to release my shadowbox-script.Hopefully it will, yes, it's the next task I'm planning to do.
Quote from: Pumaman on Thu 16/06/2005 20:07:24QuoteI wonder if it would be possible then, as a workaround, to add a function that changes the sprite number of a specific view frame at runtime? Such as SetFrameSprite(int view, int loop, int frame, int slot)?I'll look into it.
Quote from: Pumaman on Thu 15/09/2005 22:55:35enums and bools are both 32-bit integer types.
Quote from: Sonny Bonds on Thu 15/09/2005 02:30:34
I also happen to think the hijacking scene should stay. The sewer scenes however, are something I'd miss like a hole in the head. Surely you could change the setting for the final showdown. (like Bains in a barricaded house or something)
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