QuoteCode: ags function hHotspot1_Look() { cKryten.Say("That's the door to the main coridoor""); // <--- double quotation marks }
(also "corridor" is misspelled, but not the source of the error

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Show posts MenuQuoteCode: ags function hHotspot1_Look() { cKryten.Say("That's the door to the main coridoor""); // <--- double quotation marks }
Quote from: icey games on Sat 09/10/2010 14:10:32I cant change the title of the 20 PMQ games that are already planed out
function cMystMan_AnyClick() {
if (Game.DoOnceOnly("TalkedMystMan")) {
cMystMan.SayAt(20, 360, 600, "That's far enough. The car's open. Put the cash inside and we'll count it.");
cEgo.SayAt(20, 360, 600, "Half now, half after -- right?");
}
else cMystMan.SayAt(20, 360, 600, "The money in the car, then we'll talk.");
}
function cMystMan_AnyClick() {
if (Game.DoOnceOnly("TalkedMystMan")) cMystMan.SayAt(20, 360, 600, "That's far enough. The car's open. Put the cash inside and we'll count it.");
else if (Game.DoOnceOnly("TalkedMystManAgain")) cEgo.SayAt(20, 360, 600, "Half now, half after -- right?");
else cMystMan.SayAt(20, 360, 600, "The money in the car, then we'll talk.");
}
function cMystMan_AnyClick() {
if (Game.DoOnceOnly("TalkedMystMan")) cMystMan.SayAt(20, 360, 600, "Blah Blah Blah.");
else cMystMan.SayAt(20, 360, 600, "I already told you: Blah!");
}
Quote from: Dualnames on Sat 09/10/2010 02:51:39Damn, it sucks not to be 11 again.
Quote from: anian on Fri 08/10/2010 18:55:57- limit inventory, that way player thinks before takes and automatically has a "stop" sign - well my character can't possibly carry that around
- along those lines, an item which you can carry only for while before it has to be put down (like a ladder) so you basically add realism as well
Quote- limit player actions per item, something that's sort of in BS1 - you can examine an item (like lion tooth) but only after you need it (like you see the rope in the next screen) then you can examine the tooth but can also pick it up (mouse icon changes or similar)
Quote from: Wyz on Fri 08/10/2010 16:13:14You could tell the player that he has no time for it
Quote from: GarageGothic on Fri 08/10/2010 15:12:45If you try to pick it up, the narrator will tell you "there's no time for that, you have to rescue your children" or something to that effect - yet when you look at the flower, the camera zooms in, and the narrator goes on at great length about Graham pondering the flower's species. Tried to pick it up again - "no time" - then I stood passively on the beach, wasting several precious minutes just to spite the narrator.
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