Quote from: Radiant on Fri 12/11/2004 16:37:42Contrary to what you say, most people do not actually prefer text parser games to point 'n click games, as proven by sales figures.
I find it quite interesting actually, that the only reason Sierra gave up the parser interface was that there wasn't enough RAM available for it when also using VGA graphics. Although I agree that icon interfaces probably are more accesible and therefore more popular, I do miss the benefits of a well written text interface. The original QFG1 and its VGA remake is one of the better examples. For dialog in particular, a parser interface puts a lot more responsibility on the player, because you actually have to figure out the topics rather yourself rather than just going through the motions.
I don't think its an accident that the same games that introduced icon interfaces also introduced some of the weirdest puzzle solutions - because anything else would be too easy to solve randomly. Although Infocom also had some *ahem* "humorous" puzzle solutions in their text games, I really doubt they'd have had us hypnotize any monkeys to use as plumbing tools.