After working on Shadowplay for quite a while now, I've begun to doubt a couple of my own decisions. One was to release it only when the full game was finished, another was to use 640x480 resolution.
1) The story is pretty clearly split up in 10 days, each of which could potentially be released as a separate episode. This would let me release the first part much quicker, but on the other hand, it does break up the gameflow, and it's always a bit disappointing when the drama builds up to a... "to be continued". It's a great teaser, as Bestowers of Eternity showed. But it might be a bit annoying to do this for 9 episodes (although it seemed to work for the Broken Saints flash movies).
2) It would make everything a lot quicker, if I used 320x200 resolution instead of 640x480. I wouldn't have to fiddle as much with details or bother with perfect character textures. AND the download size would be much smaller. GK1, which I'm trying to emulate, used 320x200 and to this day it looks pretty good (at least to me). Still, it might be a waste to put so much work into a game only to have it look like something from the early nineties. And the resolution DOES somewhat work against my drawing style, because the pencil lines tend to disappear in the pixel blur. But that means all errors would be hidden as well.
I'd like your thoughts on this. I know my own opinion, but it would be nice with some feedback from end-users.
1) The story is pretty clearly split up in 10 days, each of which could potentially be released as a separate episode. This would let me release the first part much quicker, but on the other hand, it does break up the gameflow, and it's always a bit disappointing when the drama builds up to a... "to be continued". It's a great teaser, as Bestowers of Eternity showed. But it might be a bit annoying to do this for 9 episodes (although it seemed to work for the Broken Saints flash movies).
2) It would make everything a lot quicker, if I used 320x200 resolution instead of 640x480. I wouldn't have to fiddle as much with details or bother with perfect character textures. AND the download size would be much smaller. GK1, which I'm trying to emulate, used 320x200 and to this day it looks pretty good (at least to me). Still, it might be a waste to put so much work into a game only to have it look like something from the early nineties. And the resolution DOES somewhat work against my drawing style, because the pencil lines tend to disappear in the pixel blur. But that means all errors would be hidden as well.
I'd like your thoughts on this. I know my own opinion, but it would be nice with some feedback from end-users.