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Messages - Georgeqgreg

#21
AGS Games in Production / [RELEASED] Owl Hunt
Thu 16/10/2014 02:01:14
COMING SOON FROM DEAD OWL PRODUCTIONS:

King Graham thought he had escaped. After his adventure it had seemed Mordack had killed Cedric, or at least put him to sleep. King Graham escaped, and went on a walk in the forest. Finally... alone. Then, that fateful moment when he came across a snake, and those cursed words rand through his ears once again.

"GRAHAM, LOOK OUT! A POISONOUS SNAKE!"

Angry as hell, Graham knew there was only one thing to do. He took out his gun. (Oh yeah, did you know Graham was packing?) The hunt was on... HAVE YOU EVER WANTED TO SHOOT THAT DAMN OWL? WELL, DO WE HAVE THE GAME FOR YOU! OWL HUNT! Finally, you get to point, click, and KILL! Take your revenge on the little bastard, in OWL HUNT! Now out! http://www.adventuregamestudio.co.uk/forums/index.php?topic=51253

Screens:



Progress:

Scripting: 100%
Graphics: 100%
Sound: 100%
Voices: 100%

ETA: November 9, 2014, just in time for the 24th anniversary of King's Quest V! Damn, has it been that long? (Out on schedule!)

Diary 28/10: Owl Hunt now has better HP graphics than the one I gimped in 2 minutes! Stolen from Castlevania.

See the release thread for the download! http://www.adventuregamestudio.co.uk/forums/index.php?topic=51253
#22
Completed Game Announcements / Re: 8
Fri 11/07/2014 22:13:07
Armageddon wins! :cheesy: I played the demo and thought, why the hell not?
#23
Completed Game Announcements / Re: 8
Sun 22/06/2014 22:03:56
I lost 9, 7 8 it. :grin:
#24
Completed Game Announcements / 8
Sun 22/06/2014 21:37:54
From the creator of the outstanding hit, Bubble Wrap Popping Simulator 2013, comes 8! 8 is a game about the number 8. Press the button to hear and see the number 8. (Another not-adventure. I'm (still, in 2017, kind of!) working on one, I swear!)

Website and download: https://georgeqgreg.itch.io/8

AGS Games Page: http://www.adventuregamestudio.co.uk/site/games/game/1804/

Screenshot: (I'm gonna need to re-host this somewhere)
#25
Beginners' Technical Questions / Agstouch?
Sat 07/06/2014 03:39:35
I noticed in some Wadjet Eye games, (like Shivah) there's this plugin called agstouch.dll in the game dir. I'm guessing it's a touch helper? Googleing it doesn't seem to unearth useful information. So I wonder, what does it add, and if it's anything useful to me, how can I get it? (Toying with various interface ideas on mobile.)
#26
Sorry, but I do think it gives me ideas. Thanks.
#27
Uhh... isn't a lot of it a bit redundant? :-[
#28
Actually I know about eMouseRightInv. (and such) It was in the script before but inventory clicks seem to respond to eMouseRight just fine. (Haven't wired a left click action up yet.)
#29
Ok. It's a bit of a mess.

Code: AGS
function on_mouse_click(MouseButton button) // called when a mouse button is clicked. button is either LEFT or RIGHT
{
  if (IsGamePaused() == 1) // Game is paused, so do nothing (ie. don't allow mouse click)
  {
  }
  else if (button == eMouseLeft) 
  {
    if (IsInteractionAvailable(mouse.x,mouse.y, eModeInteract) == 1) //if you click an object
    {ProcessClick(mouse.x,mouse.y, eModeInteract);}
    else if (IsInteractionAvailable(mouse.x,mouse.y, eModeTalkto) == 1) //if you click an object
    {ProcessClick(mouse.x,mouse.y, eModeTalkto);}
    else {ProcessClick(mouse.x,mouse.y, eModeWalkto);} //if you click the ground
  }
  else if (button == eMouseRight) // right click look
  {   
 
    if (IsInteractionAvailable(mouse.x,mouse.y, eModeLookat) == 1) //if you click an object
    {ProcessClick(mouse.x,mouse.y, eModeLookat);}
    else {ProcessClick(mouse.x,mouse.y, eModeWalkto);} //if you click the ground
   
  }
  else if (button == eMouseWheelSouth) // scroll wheel down
  {   
 if (gInventWindow.Visible == false)
{    gInventWindow.Visible = true;
player.StopMoving();
    gInventWindow.Y = -450;
    Wait(1);
    gInventWindow.Y = -400;
    Wait(1);
    gInventWindow.Y = -350;
    Wait(1);
    gInventWindow.Y = -300;
    Wait(1);
    gInventWindow.Y = -250;
    Wait(1);
    gInventWindow.Y = -200;
    Wait(1);
    gInventWindow.Y = -150;
    Wait(1);
    gInventWindow.Y = -100;
    Wait(1);
    gInventWindow.Y = -50;
    Wait(1);
    gInventWindow.Y = 0;
}  
  }
  else if (button == eMouseWheelNorth)
  if (gInventWindow.Visible == true) {
    gInventWindow.Y = -50;
    Wait(1);
    gInventWindow.Y = -100;
    Wait(1);
    gInventWindow.Y = -150;
    Wait(1);
    gInventWindow.Y = -200;
    Wait(1);
    gInventWindow.Y = -250;
    Wait(1);
    gInventWindow.Y = -300;
    Wait(1);
    gInventWindow.Y = -350;
    Wait(1);
    gInventWindow.Y = -400;
    Wait(1);
    gInventWindow.Y = -450;
    Wait(1);
    gInventWindow.Visible = false;}
} 


I don't know why code tags aren't working. (Because you have to add =AGS to the opening tag. -Snarky)
#30
Screw things up? Hah! I'm using the blank template anyway, I'm kinda forced to make my own everything. (The default interfaces AGS comes with don't satisfy me. Sorry guys.)

In any case, it works! The label still doesn't come up, but that's probably something to ask SSH about. Thanks slasher! +1

(Adeel posted while I was typing the above, yes, I am using the blank template. My globalscript is maybe the topic of another thread anyway. :grin:)
#31
I created a simple GUI with an inventory window, my inventory item shows up, but nothing happens when clicking it. I've been really wracking my head over it. :-X

I played with the inventory item's different events, general settings' "override built in inventory click" option, all kinds of different things in the globalscript, (can't remember) and probably other things I can't recall at the moment. My brain hurts. I also have looking through piles of documentation, but most of it was written for AGS 2.x where inventory seems to have worked waaaay different. Also on the first time and only the first time putting my mouse over it I can see part of the inventory label from SSH's description module underneath the inventory window. Weird.

What I'm trying to do is make the inventory item become the mouse cursor by left clicking and I want to be able to look at it by right clicking.

So how do I make the window respond to mouse clicks? Can we start there? :confused:
#32
I just wrote some interface code into globalscript and it seems to work, but I'm wondering if there's something I didn't notice that will cause it to blow it up in my face. I wanted to post the code for critique, but I'm not sure which forum to post it in. Critics' Lounge? Beginners' Technical Questions? Other? :=
#33
Great, this helps me too. I lost the original in a hard drive crash. I guess that's thanks from both of us! :cheesy:
#34
Spoiler
In the bottom left corner, there is a stop sign with the local word for quit (hopefully) on it. Move your hand (ingame) over it so that the palm is on it, then click on it. Point the finger at the local word for (hopefully!) yes and you'll unlock the game's ending!
[close]
#35
Adeel S. Ahmed: The hand is my hand.

I didn't use the font system, all the text is a bitmap image. (sprite) The images with text included on them were created with GIMP, which is a unicode application. Due to limitations of the current font system, I do not think it would be possible to display Arabic text that way, however, I think it would be possible with clever use of sprites. Really, it depends on how you are presenting the text, I suppose.

#36
Man, so many great sequel ideas!
#37
Too short? It's as long as you play it for! If you play for an hour, then it has an hour of gameplay! If you play it for 400 hours, then you'll die!
#38
Can you imagine how intensive graphics like that would be? Why, you'd need a computer from 2100 at least!
#39
Excellent idea! All I have to do then is replace the background graphic and CHEAP SEQUEL! :grin:
#40
A gag game of sorts that simulates the process of popping bubble wrap. Obviously NOT an adventure game! More info is available on the Itchio page.

Features:
Most realistic bubble popping simulation on the PLANET!
Most realistic graphics ever in a video game! That's because they're REAL PHOTOS!
Playable in 14 languages!
Real sounds of bubble wrap being popped recorded from REAL bubble wrap!

System requirements:
Comparable to Crysis

Website and download: https://georgeqgreg.itch.io/bubble-wrap-popping-simulator-2013

AGS Games Page: http://www.adventuregamestudio.co.uk/site/games/game/1709/

Screenshot: (I'm gonna need to re-host this somewhere)
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