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Topics - Gepard

#41
Welcome to the world of medieval prison. Please, select your origin, your abilities and your handicap. Are you a heretic or a conspirator? Think wisely! Your cell is damp and dark. The torturers are ruthless and have no mercy. But you must survive! Yes! You must get out!

MP is a small game simulating a prison and all its aspects such as torture, threats, guards and cell mates. You can create your own unique character that will respond to the environment and also select the difficulty of the game.

The game comes with a manual that everyone should read before playing.



Download the game directly: http://www.filefactory.com/file/af34413/n/MP_zip

And here is the page on AGS: http://www.adventuregamestudio.co.uk/games.php?action=search&sterm=medieval+prisoner
#42
Advanced Technical Forum / SkipTimer function?
Tue 06/01/2009 09:56:03
Im posting this here as well, as some people might just visit Technical Forum and not Begginers... I would like to know if it is possible to create a new function: "SkipTimer (int timer, int loops);" Or is there a module for this sort of thing? The thing is I have a timer set to a certain amount of time and after player clicks on a button, I want 4000 loops out of 10000 to expire immediately.
#43
I have a function called Loading and this function only animates a gui button and than Wait for 4000 loops (out of 28000 in the Timer 1). For example if player clicks on a button called "rest" this function "Loading" will start. The thing is, that I dont want the player to wait that long. I want the game to skip this amount of loops so the player doesnt have to click or press any key as you do with Start and End Cutscene. Is it possible?
#44
I dont know if Im doing something wrong, but I dont want to bother Ghost with it anymore  ;D so I post it here:

I want to have a listbox where I can add and remove items (well I already have this). If I click on some of the items, a script will run (for example a msg will display). I know how to do this (barely) and it works. For example if I click on one a message will display saying "one", and if i click on two a msg will display saying "two" of course, but when I remove item one, item two takes its place and when i click on item two, its says "one" :f ) So... What I need is some "manual for a simple" that will tell me step by step what to do. Pleeeeeeease! Pretty please.

Thank you!
#45
I have a gui with a button on it. This gui will pop up mouse Y pos 5. Script for the button:

  PlaySound (6);
  gGui5.Visible = false;
  gMain.Visible = true;

First time I move my mouse to the top of the screen, gGui5 shows up as it should. Now after I click the button, gGui5 turns off as it should and gMain shows up as it should. But when I close gMain and try to popup gGui5 by moving the mouse to the top of the screen than gGui5 wont show up. I also have another button on that gui with a different function, but the result is the same. I press the button it never shows up again. Where is the problem?   :'(

PS: If I dont press any button, its ok with gGui5.

(my ags version 2.72)
#46
Advanced Technical Forum / script problem?
Mon 10/11/2008 18:18:55
I created a room and added some hotspots. That was yesterday. Today, when I wanted to edit those hotspots (some scripts added to them), this came up:

---------------------------
AGS Editor Error
---------------------------
An attempt was made to edit a script function '#sectionstart hotspot3_c ' that does not exist. Ensure you have not manually deleted any automatically-created script functions.

And I dont have to say, that I did nothing. I also tried to create a new script function for those hotspots, but that doesnt work either. I mean I can add some function, but not script function. Scripts in the other rooms works just fine.

When I run game, it crashes and this comes up:

---------------------------
Adventure Game Studio
---------------------------
An internal error has occured. Please note down the following information.
If the problem persists, contact Chris Jones.
(ACI version 2.72.920)

Error: prepare_script: error -18 (no such function in script) trying to run 'hotspot6_a'   (Room 26)

Anyone please help me? I spend months on this game.

Thx!
#47
AGS Games in Production / Evil Pact
Fri 06/06/2008 18:30:26
Story:

There are two friends, who parted in the past. One of them always wanted the world to know about him, the other one, Jinks (player), just wanted to live free life so he became a thief. The first one was fascinated by the darkness and he said to Jinks that one day there will be darkness everywhere and people will plead for a piece of light. After five years, the thief see something strange. In the middle of the day, the sky suddenly turns dark and there is almost no light. When it remains like this for three days, the thief decides to bring the light back (not because he is a hero, but because he knows that light means life). So he visits the old castle where he saw his friend the very las time. Here the story begins...







Evil Pact is going to be a very dark game. You will need to adjust your environment for the best game experience.

Progress so far:
- graphics 50%
- puzzles 25%
- scripting 50%
- music/sound 50%

Specials:
- more ways of solving some problems

Also I need help with the intro and possibly outro. I need 5-6 pictures to be drawn. I tried in recruit a team, but nobody replied, so if you wanna be in the credits, just write me at: lantis@centrum.cz or here.

Cheers!
#48
What I want to do is a simple riddle. The GUI "asks" the player to guess a number between 1-3. If he enters the right number (which was randomly selected before) - something happens. If he doesnt something else happens.

How do you think I should proceed?

Thanks!
#49
I have been looking through some old topics that suggest how to create a health bar and I tried all of the options, but I still cannot make it work. I couldnt find a simple universal way of how to create:

1. a GUI (or gui label) that will display the value of health/skill etc.
2. a script (whether int, string or getglobalint) that is easy to do/use regarding the ADDING OR SUBSTRACTING POINTS from this value of health or skill.

Also I want my character to be able or not to be able to perform some actions, depending on the value of the skill.

Can you help me please?

Thank you!
#50
I get this message everytime I try to test a certain room:

Error: sprite cache array index out of bounds.

I have no idea what is wrong. Can you help me? Please.

Thank you!
#51


My name is Marcus Frederick. Im one of the few people still living on the Earth, which now serves as an emergency station for our glorious spaceships. Last night one of them was about to approach us by a hyperspace jump. Well it did... at least what has remained of it... It is my duty to find out what happened. And the I.S.O.S. (internal security operating system) is my only source of informations.

Download here: http://www.adventuregamestudio.co.uk/games.php?action=detail&id=931

Also dont forget the original soundtrack: http://rapidshare.com/files/55319830/music.zip.html
#52
I was searching through the old topics and I didnt found it anywhere so I post.

My question: Is there a way how to change the gray (inactive) appearance of GUIS while the script is running? I would like to keep them the way they look like when in active mode (clickable).
#53
function repeatedly_execute()
  {
  if (IsTimerExpired(1) == 1) {
output.Text="MESSAGE";
SetGlobalInt(2, 1);
}

  if (IsTimerExpired(2) == 1) {
  PlaySound (1);
  Wait (20);
  Display ("Email!");
  player.AddInventory (imail1);
  SetGlobalInt(10, 3);
}

  if (IsTimerExpired(3) == 1) {
  PlaySound (1);
  Wait (20);
  Display ("Email!");
  player.AddInventory (imail2);
}

  if (IsTimerExpired(4) == 1) {
  PlaySound (1);
  Wait (20);
  Display ("Email!");
  player.AddInventory (imail3);
}

  if (IsTimerExpired(5) == 1) {
    PlaySound (1);
    Wait (20);
    Display ("Email!");
    player.AddInventory (ieles);
}
}

I have this in my script. The game save it without any problems, but than when the timer expires, nothing happens.
#54
Story: There has been a serious accident on space station X-11. Nobody knows what happened. No contact has been made since the incident until the earth base received an emergency signal... I.S.O.S. (internal security operating system) is still operational and is for now the only hope for some information. You have been woke and drove to the base. You were trained for this kind of situation. You sat down in front of the red screen and took a deep breath. It is your responsibility to investigate the case.





In this text game, you are a special investigator, who was trained to understand operating system I.S.O.S. You operate a red monitor and put commands in it. Thus you communicate with I.S.O.S. and uncover the whole mystery...

Progress:
story: 100%
graphics: 100%
scripting: 100%
music/sound: 100%

PS: Ask me for link if you wish to beta test.
#55
Hello, I have this kind of problem:

I have a Gui with two labels, but there is a limited space so both labels are small and there is not enough room for the whole text. Im wondering if I can make a scrolling label to see the rest of the text. I know I can scroll up inventory windows and listboxes but what about labels?

Thanks in advance.
#56
Hello there!

I would like to have a special cursor. I decided to use Usermode cursor 1 for this. I did the graphic, but it doesnt appear in the game. Also, I want this cursor to work this way:

When a player is in a room and he clicks the mouse (while having this cursor active), a text message will pop-up (for each room another message). Is it possible to do this?

Thank you very much.
#57
I have this problem: In one room, there is a walkable area maybe 150 on X but just 2 on Y. So it looks like a thin line. In the other room, walkable area looks the same. But if I click in any direction in the first room, my character is moving that direction (on walkable area). But if I do it in the second room, he does nothing. I have to click exactly on the walkable area (which is really thin) to make him move. Why is that?
#58
I wantÃ,  to make an operation. I have a character (C) and an object (O) which is not initially visible. Now the character is WALKING. I want to do this: If I use inventory on C, the C will STOP (for example: x100, y251) and there will be a short animation and after that animation I want the object to be visible again, but on the same place where the character STOPPED. Can I do that?

Thanks in advance.
#59
Beginners' Technical Questions / Password GUI
Sun 25/02/2007 11:07:55
Ok, now I know there are several topics listed for this problem, but they are for the older version of AGS and if they are not, I dont know where to put the scripting, what to type and so on... So I need a guide for lamer like me:

When my character use inventory on object, I want a GUI to come up and ask the player for a password. If he types in the right one, he will proceed, if not, the GUI will close and some message will display.

Thanks a lot!
#60
I have an area divided into A, B and C. There is a XYX character in C. Now I want to do it like this: After player character do something in B, he have enough time to go to A. Now after this time (timer) I want XYX to come from C to B and at this point (XYX standing in B area) I want the game to consider wheter player character is on region A or not. Now I cannot do this with regions, because XYX is not a player character. Can anyone help me?

Thanks
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