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Messages - Gepard

#141

Also, I did mean to say this before: Nice tune!

The music is from an album called Bacteria Toys and the author gave me permission to use it in another game of mine, but I used it now. However, I cant really remember his name anymore. I would like to thank him anyway.
#142
That red thing is the time. However only displayed in seconds and also in a font I created. Nature, Science... They will build depending on which number is the highest. IE: If nature is the highest number, they will build segments with trees and nature, if science is the highest, they build labs etc.

And yes, those people say random things to each other and have random names :f )
#143
You dont have to worry about them. I blocked the "rebel" function in the script so they are absolutely harmless. As for what they are building, it is up to your imagination :f ) You can move your mouse to the top to see the status bar however.
#144
Dont worry. I can always upload a new version. Thx a lot btw.
#145
---ALL THE MAGICAL THINGS---


This is a non-adventure game created in AGS.

It has some RPG elements, but it is basically a card game (or a turn-based game if you want). You play as a magician who wants to conquer the land using dark spells and creatures. You gain experience as you go and there are also some other elements that the player might like.

However I am afraid it is necessary for a player to read the included manual (yeah I know) to know how to play the game, so please do so before you write about how difficult is it to play the game.







DOWNLOAD: http://www.filehosting.org/file/details/71948/AMT.rar

I would like to thank to Crimson Wizard for being my only real beta tester (kaputtnik deserves a credit too LOL).
#146
I repeat. This is not a game, so you will just have to wait untill they start building the segments themselves. Everything is happening randomly so if you are not working with your computer but still have it turned on, try starting Woo and leave it like that for a few minutes. You will see for yourselves.
#147
Hi everyone!

I just finished my little non-adventure simulation of tiny people randomly building their large station. Check it out if you are interested.



Image:
http://img141.imageshack.us/img141/7606/onemy.jpg

You can download it here: http://www.filehosting.org/file/details/71265/WOO.rar

NOW WITH MULTITASKING MODE SET TO 1.
#148
That is ok. I mean. The script is working. I just dont want to have a hundred lines script for every one of the twenty characters in the room. I want like universal script that will affect the triggerer character.
#149
Thanks a million both of you!
#150
I have troubles implementing this into the game.

My script starts like this:

if (character[C2].IsCollidingWithObject(object[12])==1) {

What I mean is: isnt there a way to go around that [C2]? isnt there something like any character code for this?
#151
//Dictionary
//podmet
String podmet[6];
podmet[0]="I";
podmet[1]="You";
podmet[2]="He";
podmet[3]="She";
podmet[4]="It";
podmet[5]="We";
podmet[6]="They";

//prisudok
String prisudok[8];
prisudok[0]="want"; - this is line 742
prisudok[1]="will";
prisudok[2]="enjoy";
prisudok[3]="like";
prisudok[4]="love";
prisudok[5]="want";
prisudok[6]="hate";
prisudok[7]="dislike";
prisudok[8]="will go";

//predmet
String predmet[9];
predmet[0]="cinema";
predmet[1]="hotel";
predmet[2]="swimming";
predmet[3]="something";
predmet[4]="eating";
predmet[5]="sleeping";
predmet[6]="killing";
predmet[7]="travelling";
predmet[8]="being sick";
predmet[9]="hurt you";

...

Display ("%s %s %s.", podmet[Random(6)], prisudok[Random(8)], predmet[Random(9)]);


---------------------------
Adventure Game Studio
---------------------------
An internal error has occured. Please note down the following information.
If the problem persists, contact Chris Jones.
(ACI version 2.72.920)

Error: run_text_script1: error -6 running function 'room_a':
Error: Array index out of bounds (index: 6, bounds: 0..5)
in Room 1 script (line 742)


---------------------------
OK  
---------------------------
#152
I have these characters that I want to speak random words in sentences. Is it possible at all? Lets say I have a list of words divided into sections. First section is something like: I, you, he, we... and words like that. Second one contains words like want, see, etc. Now I want a character to speak these words like this: First he will say a word from the first section, than word from the second section etc. Can this be done? And how?

THX
#153
I have a room with multiple characters. I have a region. The characters are moving randomly on the screen. I want a script (an animation for example) to take place, whenever a character is colliding with the region, but I dont want to write script for each character. I want the script to take place whenever there is any character in the region, BUT I want only the character standing on the region to be affected by that script (understand: only that character to animate). I just want to avoid long script. I want script that will be started by any character, but will only affect the triggerer character. Hope its clear now :fD.

Thanks.
#154
Thanks for your response guys. But since there is such a low reaction to my game, I will probably have to make it with two beta testers. Thanks anyway.
#155
---ALL THE MAGICAL THINGS---


This is a non-adventure game created in AGS.

It has some RPG elements, but it is basically a card game (or a turn-based game if you want). You play as a magician who wants to conquer the land using dark spells and creatures. You gain experience as you go and there are also some other elements that the player might like.



The game itself is 90% done and now I need some testers who would try it (tested it many times myself).



Write here if you want to try it as a tester. I need five people.



Thank you very much.
#156
I would be happy to make a remake, but unfortunately, there is no time for that right now as I study Chinese and wish to study in China the next year :f) But if I will do a remake in the future, I will remember you.
#157
I still think, 3 cups would be more appropriate rating from the ags panel  ;D
#158
3...2....1... ignition! Lets download!
#159
Well I dont know, but when I asked about a game like this (an old thread), they told me not to dig it up. So thats why I asked :)
#160
Please dont dig up old threads. (is that what ur supposed to tell them when someone doest this?) Moderator help! :)
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