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Messages - Gepard

#161
Hope the new version will be okay now and bug free (is that even possible? ;D)
#162
I will have a look on that error your reported and as for the other game, there is not much chinese as I think AGS does not (or does it) support characters so only a few pinyin sentences. And the rest is in my mother language - slovak.
#163
Ill see about that   :) First I have to finish my exams (chinese is not to be taken lightly). Im really glad you all like it more than hate it. My previous games were a failure (for the players), so Im happy that this one is better. Thanks a lot.
#164
whops! :D Thats right! But what can I do now  ;D
#165
Welcome to the world of medieval prison. Please, select your origin, your abilities and your handicap. Are you a heretic or a conspirator? Think wisely! Your cell is damp and dark. The torturers are ruthless and have no mercy. But you must survive! Yes! You must get out!

MP is a small game simulating a prison and all its aspects such as torture, threats, guards and cell mates. You can create your own unique character that will respond to the environment and also select the difficulty of the game.

The game comes with a manual that everyone should read before playing.



Download the game directly: http://www.filefactory.com/file/af34413/n/MP_zip

And here is the page on AGS: http://www.adventuregamestudio.co.uk/games.php?action=search&sterm=medieval+prisoner
#166
function SkipTimer (int timer, int loops);

:)
#167
Damn! So simple and yet it would never cross my mind. Thank you! However, the SkipTimer function might be a nice feature in the next ags version as you get diferent results using timer and variable. With the timer, the game pauses every time a message is displayed, while with the variable it doesnt.
#168
Advanced Technical Forum / SkipTimer function?
Tue 06/01/2009 09:56:03
Im posting this here as well, as some people might just visit Technical Forum and not Begginers... I would like to know if it is possible to create a new function: "SkipTimer (int timer, int loops);" Or is there a module for this sort of thing? The thing is I have a timer set to a certain amount of time and after player clicks on a button, I want 4000 loops out of 10000 to expire immediately.
#169
Yeah, you are right, that would be a very nice function. Im trying to work with the code that you wrote for me, but Im afraid, Im just a beginner. Can the SkipTimer function be created or not? That would make my life much easier, but I dont think thats possible...
#170
Just imagine a dark room. The timer is ticking from 28800 to zero. Player has only this limited time to do something about the game. If he decides to rest, than 4000 out of 28800 will elapse immediately after he clicks on the button "rest" so basically yes, I want the timer to expire 4000 loops earlier. I know i can put a code like this.

if //he presses the button "rest" {
startcutscene
gui.animate
wait 4000
endcutscene
}

but this requires a player to click or press a key to end the cutscene. i want to do the same without him to click or press a key. So is your code good for this? So far its the most complex one I was about to use in my game  ;D
#171
I have a function called Loading and this function only animates a gui button and than Wait for 4000 loops (out of 28000 in the Timer 1). For example if player clicks on a button called "rest" this function "Loading" will start. The thing is, that I dont want the player to wait that long. I want the game to skip this amount of loops so the player doesnt have to click or press any key as you do with Start and End Cutscene. Is it possible?
#172
Thank you thank you thank you! It works perfectly!
#173
Yes, but I dont want just a display message after I click on the item, that was just an example. I want a script to run (for example a player to go to a different room or so). Basically Im looking for the complete script for: function listboxname_SelectionChanged(GUIControl *control)
#174
I dont know if Im doing something wrong, but I dont want to bother Ghost with it anymore  ;D so I post it here:

I want to have a listbox where I can add and remove items (well I already have this). If I click on some of the items, a script will run (for example a msg will display). I know how to do this (barely) and it works. For example if I click on one a message will display saying "one", and if i click on two a msg will display saying "two" of course, but when I remove item one, item two takes its place and when i click on item two, its says "one" :f ) So... What I need is some "manual for a simple" that will tell me step by step what to do. Pleeeeeeease! Pretty please.

Thank you!
#175
 ;D True! Im always so angry when something is not working and I dont know why... but than Im so happy it finally DOES work!

Btw. another thing, but I dont wanna post a new thread: I have an int, lets say its health. And if my char. goes to sleep, he can recover say 200 of his health, thing is, I dont want him to recover more than a certain level of health, say 1000. How do I do that?
#176
Oh yeah... yeah! That did it. But it really gave me headaches. Thanks a lot.
#177
I have a gui with a button on it. This gui will pop up mouse Y pos 5. Script for the button:

  PlaySound (6);
  gGui5.Visible = false;
  gMain.Visible = true;

First time I move my mouse to the top of the screen, gGui5 shows up as it should. Now after I click the button, gGui5 turns off as it should and gMain shows up as it should. But when I close gMain and try to popup gGui5 by moving the mouse to the top of the screen than gGui5 wont show up. I also have another button on that gui with a different function, but the result is the same. I press the button it never shows up again. Where is the problem?   :'(

PS: If I dont press any button, its ok with gGui5.

(my ags version 2.72)
#178
Advanced Technical Forum / script problem?
Mon 10/11/2008 18:18:55
I created a room and added some hotspots. That was yesterday. Today, when I wanted to edit those hotspots (some scripts added to them), this came up:

---------------------------
AGS Editor Error
---------------------------
An attempt was made to edit a script function '#sectionstart hotspot3_c ' that does not exist. Ensure you have not manually deleted any automatically-created script functions.

And I dont have to say, that I did nothing. I also tried to create a new script function for those hotspots, but that doesnt work either. I mean I can add some function, but not script function. Scripts in the other rooms works just fine.

When I run game, it crashes and this comes up:

---------------------------
Adventure Game Studio
---------------------------
An internal error has occured. Please note down the following information.
If the problem persists, contact Chris Jones.
(ACI version 2.72.920)

Error: prepare_script: error -18 (no such function in script) trying to run 'hotspot6_a'   (Room 26)

Anyone please help me? I spend months on this game.

Thx!
#179
Lots of sounds and cool design. Looks great!
#180
I like those graphics. Suites the style of the game. And I also like the girl with the ponytails :f ))
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