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Messages - Gepard

#181
AGS Games in Production / Re: Evil Pact
Sun 08/06/2008 13:44:18
Quote from: Ryan Timothy on Fri 06/06/2008 22:26:20
You should probably have a start up screen with a bar of gray scales.  Telling the player to adjust their monitor so that the Darkest of grays will be separate from the black.  It's the only way I can see you getting each and every player submerged into your game the way you intended.

Thanks for a good idea!

Also thx everyone else for your comments.
#182
AGS Games in Production / Re: Evil Pact
Fri 06/06/2008 21:15:33
I made the font myself :f ) The game is not so difficult to see without all the bright webpage space.
#183
AGS Games in Production / Evil Pact
Fri 06/06/2008 18:30:26
Story:

There are two friends, who parted in the past. One of them always wanted the world to know about him, the other one, Jinks (player), just wanted to live free life so he became a thief. The first one was fascinated by the darkness and he said to Jinks that one day there will be darkness everywhere and people will plead for a piece of light. After five years, the thief see something strange. In the middle of the day, the sky suddenly turns dark and there is almost no light. When it remains like this for three days, the thief decides to bring the light back (not because he is a hero, but because he knows that light means life). So he visits the old castle where he saw his friend the very las time. Here the story begins...







Evil Pact is going to be a very dark game. You will need to adjust your environment for the best game experience.

Progress so far:
- graphics 50%
- puzzles 25%
- scripting 50%
- music/sound 50%

Specials:
- more ways of solving some problems

Also I need help with the intro and possibly outro. I need 5-6 pictures to be drawn. I tried in recruit a team, but nobody replied, so if you wanna be in the credits, just write me at: lantis@centrum.cz or here.

Cheers!
#184
Have you tried putting the dialog request function ont the beginning of the dialog?
#186
Hi there. Im currently working on an adventure game called Evil Pact and I need some pictures (+-5) to be done for the intro. The game main character is a bit similar to the Thief (eidos game). If you are interested, please let me know at: lantis@centrum.cz

I will send you a demo if you want and a description of the images I need.

Thank you very much :f)

PS: Your name will of course appear in the game credits :f )
#187
What I want to do is a simple riddle. The GUI "asks" the player to guess a number between 1-3. If he enters the right number (which was randomly selected before) - something happens. If he doesnt something else happens.

How do you think I should proceed?

Thanks!
#188
 ;D Thanks a lot! All of you. See, this is why AGS is so tricky  :) One little ".  ;D
#189
Thanks a lot. My Gui is now showing a number (finally), but it is showing the wrong number. 46. I dont know why. Here is my script:

// main global script file

    int Skill;
    export Skill;
   
#sectionstart game_start  // DO NOT EDIT OR REMOVE THIS LINE
function game_start() // called when the game starts, before the first room is loaded
  {
    Skill = 0;
  }
#sectionend game_start  // DO NOT EDIT OR REMOVE THIS LINE

#sectionstart repeatedly_execute  // DO NOT EDIT OR REMOVE THIS LINE
function repeatedly_execute()
  {
  // put anything you want to happen every game cycle here
  skillpoints.Text = String.Format("%d, Skill");
}

// Main header script - this will be included into every script in
// the game (local and global). Do not place functions here; rather,
// place import definitions and #define names here to be used by all
// scripts.
   import int Skill;
#190
I have been looking through some old topics that suggest how to create a health bar and I tried all of the options, but I still cannot make it work. I couldnt find a simple universal way of how to create:

1. a GUI (or gui label) that will display the value of health/skill etc.
2. a script (whether int, string or getglobalint) that is easy to do/use regarding the ADDING OR SUBSTRACTING POINTS from this value of health or skill.

Also I want my character to be able or not to be able to perform some actions, depending on the value of the skill.

Can you help me please?

Thank you!
#191
The game is already was too big, but thats not what worries me. I can always delete the room and do it again. No there is no such an object. What worries me is that timers are not working. I think its the AGS problem, cuz this is the second game I have this problem. I tired to reinstall AGS, but still nothing.
#192
I get this message everytime I try to test a certain room:

Error: sprite cache array index out of bounds.

I have no idea what is wrong. Can you help me? Please.

Thank you!
#193
Well... Ok, than. There are two options now. Im not going to work on this game (because I have no time for it now) so please tell me:
1. should I ask moderator for deleting it
2. or should I just leave it on the internet (as some people managed to solve it)?

Gepard.
#194
Hints & Tips / Re: ISOS
Mon 24/09/2007 06:49:28
write this in your email:

Spoiler
1 password
[close]
#195
Hints & Tips / Re: ISOS
Sun 23/09/2007 22:11:56
I give you a small clue.

Spoiler
You need a password. Who can provide you with a PASSWORD?
[close]

#196
Hints & Tips / Re: ISOS
Sun 23/09/2007 18:10:53
I dont think so. Im glad you helped me. I think people are just too serious about that :D after all its just a game.
#197
Heyyy no problem :D Its just a game :D
#198
Hints & Tips / Re: ISOS
Sun 23/09/2007 15:39:53
You can use the EMT like this:

Spoiler
contact bo
[close]

And the SRP like this:

Spoiler
run srp
[close]
#199
Try 4 scheme - if you are looking for an electrification scheme. As I said before, Im not native speaker, but I think plans and projections could tell you that you will get the scheme from the last one on you contact list.
#200
Well OK! I would like to write something that you might just overlook. This game is not meant to be a perfect computer simulation. It is more like a continuous path, where you must catch on the last indication given. For example: at the beginning there is a personal thought displayed: I will need an electrification scheme. Well, you can find a man in your contact list who could provide you with one. And when you get it, you just enter the words from the scheme into ISOS and see what will happen. Aye? Hope it will help you guys. I dont say you cant get stuck in this game, I just think its not so difficult to solve.
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