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Messages - Gepard

#201
Hints & Tips / Re: ISOS
Sun 23/09/2007 10:16:16
Where exactly are you stuck?
#202
As it is written in the name of this thread - text game. So it isnt a classic point-n-click adventure. More about the game: http://www.adventuregamestudio.co.uk/yabb/index.php?topic=32252.0
#203
Thank you :f ) Hope you like it at least a bit.
#204


My name is Marcus Frederick. Im one of the few people still living on the Earth, which now serves as an emergency station for our glorious spaceships. Last night one of them was about to approach us by a hyperspace jump. Well it did... at least what has remained of it... It is my duty to find out what happened. And the I.S.O.S. (internal security operating system) is my only source of informations.

Download here: http://www.adventuregamestudio.co.uk/games.php?action=detail&id=931

Also dont forget the original soundtrack: http://rapidshare.com/files/55319830/music.zip.html
#205
Also if there is someone who could only work on english mistakes in this game (make some list of mistakes) I would be very happy.
#206
I was searching through the old topics and I didnt found it anywhere so I post.

My question: Is there a way how to change the gray (inactive) appearance of GUIS while the script is running? I would like to keep them the way they look like when in active mode (clickable).
#207
Thank you both for volunteering. The game is almost ready. Just one more for testing. :f )
#208
Here:

function write_Click(GUIControl *control, MouseButton button) {
  if (mail.Text!="") {
String input=String.Format("%s", mail.Text);

if (input=="scheme") {
  if (GetGlobalInt(16)==0) {
  email.Text="MESSAGE";
  SetTimer (5, 200);
  SetGlobalInt (16, 1);
}
}
...

And I tried almost everything. Setting the timer for just 20, 2, 500, nothing works.
#209
function repeatedly_execute()
  {
  if (IsTimerExpired(1) == 1) {
output.Text="MESSAGE";
SetGlobalInt(2, 1);
}

  if (IsTimerExpired(2) == 1) {
  PlaySound (1);
  Wait (20);
  Display ("Email!");
  player.AddInventory (imail1);
  SetGlobalInt(10, 3);
}

  if (IsTimerExpired(3) == 1) {
  PlaySound (1);
  Wait (20);
  Display ("Email!");
  player.AddInventory (imail2);
}

  if (IsTimerExpired(4) == 1) {
  PlaySound (1);
  Wait (20);
  Display ("Email!");
  player.AddInventory (imail3);
}

  if (IsTimerExpired(5) == 1) {
    PlaySound (1);
    Wait (20);
    Display ("Email!");
    player.AddInventory (ieles);
}
}

I have this in my script. The game save it without any problems, but than when the timer expires, nothing happens.
#210
AGS Games in Production / Re: I.S.O.S.
Sat 01/09/2007 14:39:54
Quote from: space boy on Sat 01/09/2007 12:46:16
Quote from: Gepard on Sat 01/09/2007 10:29:01
but you do not control the guy, you are that guy

That's pretty much the same thing, isn't it?

nooo... because you are not looking at someones figure and moving it.

Quote from: Rui "Trovatore" Pires on Sat 01/09/2007 12:53:43
Not really. If it's the same system as in In Memoriam (aka Missing: Since January), the fun part of it is it being *us* instead of some other guy.

Gepard, this is very interesting. Have you ever played "Presumed Guilty"?

http://www.the-underdogs.info/game.php?gameid=841

Sounds like the same type of game, so I thought you'd like to know about it if you haven't before. Maybe for inspiration. :)

Will try, thanks! :f )

edit by Darth - double post combined, please don't double post :)
#211
AGS Games in Production / Re: I.S.O.S.
Sat 01/09/2007 10:29:01
Yes, it is as you say but you do not control the guy, you are that guy  :) But camera footage is not what you will be looking for (more some records, history, statistic etc.).
#212
Story: There has been a serious accident on space station X-11. Nobody knows what happened. No contact has been made since the incident until the earth base received an emergency signal... I.S.O.S. (internal security operating system) is still operational and is for now the only hope for some information. You have been woke and drove to the base. You were trained for this kind of situation. You sat down in front of the red screen and took a deep breath. It is your responsibility to investigate the case.





In this text game, you are a special investigator, who was trained to understand operating system I.S.O.S. You operate a red monitor and put commands in it. Thus you communicate with I.S.O.S. and uncover the whole mystery...

Progress:
story: 100%
graphics: 100%
scripting: 100%
music/sound: 100%

PS: Ask me for link if you wish to beta test.
#213
Thanks for help. I will do what I can :f )
#214
Uh... Im not that advanced. Is there some easier way to do this? Maybe I can cut the text into parts and let the label to show the first part. After that the player will be allowed to click a gui button and the label will show the second part of the message. What say you? :f )
#215
Hello, I have this kind of problem:

I have a Gui with two labels, but there is a limited space so both labels are small and there is not enough room for the whole text. Im wondering if I can make a scrolling label to see the rest of the text. I know I can scroll up inventory windows and listboxes but what about labels?

Thanks in advance.
#216
Yep! Youre right!

I didnt notice. I would be looking for this mistake forever :f)

Thanks.
#217
I just used "any click on (player) character"

and the code looks like this:

    if (mouse.Mode==eModequestion) {
      int x=player.Room;
      if (x==4) Display ("TEXT");
      if (x==7) {
      if (GetGlobalInt(3) == 0) {
      Display ("TEXT");
}
      if (GetGlobalInt(3) == 1) {
         Display ("TEXT");
}
      if (x==9) Display("TEXT");
}
}
#218
So I finally solved it in a different way, but I couldnt do it without the code. Thank you and thank you all.
#219
I tried to do it with that on_mouse_click, but when I put the code in, than tried to save the game, an error occured: "Nested functions not supported." The problem was in the second line of this code, which is just under the on_mouse_click code:

#sectionstart interface_click  // DO NOT EDIT OR REMOVE THIS LINE
function interface_click(int interface, int button)
  {
  }
#220
Hello there!

I would like to have a special cursor. I decided to use Usermode cursor 1 for this. I did the graphic, but it doesnt appear in the game. Also, I want this cursor to work this way:

When a player is in a room and he clicks the mouse (while having this cursor active), a text message will pop-up (for each room another message). Is it possible to do this?

Thank you very much.
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