Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Ghormak

#141
It was a close shave, but Layabout saved the day.


Man, I wish I'd found a better bomb pic...
#142
General Discussion / Re: Any metal fans here?
Wed 20/07/2005 00:03:24
Pure metals... like pure gold?
#143
Quote from: BorisZ on Tue 19/07/2005 22:53:29
I don't know if this has asked before, but there is no setup with game Baghdad, and I can't play it in current resolution. Where can I get it?

Run the game with the command line parameter --setup. Like so:

c:\TotallyrockingAGSgames\baghdad.exe --setup
#144
General Discussion / Re: Rockstar Games
Mon 18/07/2005 18:21:06
Well, every incarnation of the GTA games have been the target of angry mothers' and politicians' inane rantings because of the violence. Suddenly there's a GTA game with just as much violence as the previous games, but with sex scenes that you have to download a third-party program to access, and all the whining is about those sex scenes.

I'd like to think that the whiners have learned a lesson that moaning about the violence doesn't work. I'm afraid they're just stupid though, thinking that sex is worse than violence.

Not that portrayal of any of those two is bad.
#145
General Discussion / Re: Rockstar Games
Thu 14/07/2005 18:24:51
What AGA said. I'm annoyed by the "gangstarapping" attitude in real life, but I had a laugh playing GTA:SA.
#146
General Discussion / Re: Any metal fans here?
Thu 14/07/2005 00:10:43
A lot of metal is good! A lot of metal is absolutely terrible! And I guess I'm not a metal "fan" because I don't wear black shirts with band names in illegible fonts on them.
#147
Adventure Related Talk & Chat / Re: Facade
Fri 08/07/2005 13:42:06
http://www.interactivestory.net

I think it's worth it just to see their looks of horror when you insult them.

#148
Chirac said that too? I thought only Berlusconi insulted our noble cuisine.
#149
The probability of me participating is > 0
#150
EDIT 2: A good night's sleep does wonders. I've located the problem, I'll leave the post here in the unlikely case it'll be of use to someone else. The problem was that I was calling FaceLocation every tick on the main character, which of course resetted the current animation loop.

Original post:


Hello.

I'm working on something where you use the keyboard to move around, and therefore I don't want to use the built-in walking functions AGS provides.

The character moves (as in changes x and y positions) flawlessly. All is well.

Because I want total control of what I'm doing, I update the frames manually in the rep. exec, and it looks like this:

Code: ags

panim_timer++;
if(panim_timer >= 20) {
Ã,  panim_timer = 0;
Ã,  pframe++;
Ã,  if(pframe == 5)
Ã,  Ã,  pframe = 1;
Ã,  cEgo.Frame = pframe;
}


I've tested with continuously updating GUI labels and have confirmed that pframe does indeed tick at a steady pace from 1 to 4, and then it repeats. All is well.

HERE COMES THE PROBLEM!

The actual frame of the character does not correspond to the value of pframe. At all. Instead, it seems as if the animation loops through once every half a second or so at warp speed! This behaviour can also be seen in the GUI label I asked to display the value of cEgo.Frame (that is, the actual frame the animation is currently in).

What is also very strange is that cEgo.Frame stays at 0 most of the time, except during the millisecond it runs through the entire loop, even though pframe (the frames it SHOULD be displaying) runs from 1 to 4!

So my question is: is this a bug in AGS, or have I missed something brutally obvious? I have no ideas left.
#151
General Discussion / Re: Using AGS for Mad TV
Wed 15/06/2005 16:55:10
I guess it could be done, though it'd need a lot of scripting, probably so much it might as well be done as a pure c++ program, but who am I to enforce my opinions on others.

I've always wanted to see a decent Mad TV (http://www.mobygames.com/game/dos/mad-tv) remake. The original was so buggy and crashprone I could never get very far. If you think you're up to it then go for it.

Just be prepared for a lot of work. A lot!
#152
General Discussion / Re: MP3 looping problem
Wed 15/06/2005 16:44:15
Such is the nature of MP3. I definitely recommend using OGG.
#153
No, please... no. Don't encourage him. Don't even post joke replies. Please.
#154
Quote from: Cluey on Tue 07/06/2005 11:36:35
For example, on the Garrys Half Life 2 Mod Forums, you can get banned for missing a capital letter or using "u","ur" etc.

Garry's mod has such a large fanbase, and it's the worst kind of fanbase on top of that: FPS players. I like their banning system. It's not like people aren't warned before signing up. http://www.garry.tv/img/hidden_warning.jpg "We don't want another steampowered/gamefaq's on our hands!"

#155
General Discussion / Re: The Guitar Challenge
Wed 01/06/2005 11:33:23
I am a horrible guitarist.

I'd love to participate. FEAR.
#156
General Discussion / Re: American Idol ...
Thu 26/05/2005 22:39:30
I dislike the whole concept of the show. Just listen to the name. American Idol. The contest is about becoming famous, not about finding the best American musician.

Oh well.

#157
I don't think I could ever buy a console.

I like playing games. In fact, I love games. With a PC I can atleast pretend that I use it do work sometimes too. If I bought a machine made purely for the sake of playing games, all hope would be lost.

(Besides, by the time I next buy a new computer, decent PCs will eat consoles for breakfast again.)
#158
General Discussion / Re: Artpad
Mon 16/05/2005 03:18:03
http://artpad.art.com/?igk4q5xy8p0

I am not predictable.

Then there's this, an epic tale of love, betrayal and dogs:
http://artpad.art.com/?igkdbi1a7d68
#159
General Discussion / Re: System of a Down
Mon 09/05/2005 03:51:50
#160
Quote from: LimpingFish on Fri 06/05/2005 00:57:52
Quote from: Ghormak on Fri 06/05/2005 00:37:25
No. Adventure games are about experiencing a story. Atleast that's how I see it. Defining an entire genre as a "game which conforms to a certain design blueprint" is ridiculously silly, I think. It would be like defining movie genres based on the type of camera and lighting used.

Aren't ALL games where the player guides a character through a path of events about experiencing a story.

Yes. Which is my point. Adventure game is a silly and too broad a definition.
SMF spam blocked by CleanTalk