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Messages - Ghormak

#81
I hear you about the new one. I also didn't like how when you took on an escort mission, the ship would ALWAYS be attacked by the exact same kind of ships every time. Where's the sense of adventure there? "Ok, I'd like to fight a French Barque. I guess I'll escort a governor then." I want to sail around not knowing if anything is going to attack!

I'm pretty sure the old games didn't have any "guaranteed" encounters. Not that they had the escort missions either, but still... The remake lost a lot of its charm once I realised.
#82
Quote from: Babar on Thu 02/03/2006 14:31:15
Gaah! Not fair! How can you tell if it does that, Ghormak, as the cursor keeps changing to the text editing "I" thing when you put it near text?

Not for me it does! Check out the perfect harmony you're missing out on:

#83
The mouse cursor fits perfectly in the opening formed under the letter k in this font used on these forums. It's quite amazing.
#85
This thread is unreadable!
#86
The Rumpus Room / Re: AGS Questionaire!
Mon 27/02/2006 06:56:27
Name:Ã,  Andreas Slotte

Age: 22

Female/male: male

1. How long have you been involved in the AGS community?
2002? 2001? I really can't remember, I was lurking for a long time before I started posting.

2. Why did you get involved in AGS?
I played Scid's game Red Flagg and thought "wow, this works just like a Sierra game. Awesome".

3. How do you feel that the fact that AGS is a freeware programme affect the community that has built up around it?
I don't know, other than the obvious fact that more people use it now than if they had to pay for it.

4. How big a part does the AGS community play in your life?
I read the forums every day, and there are people here I'd like to think of as my friends.

5. Have you been involved in making any games using AGS? You may list them if you want
Yes, though not any real point and click adventures other than ones meant as jokes. Gladiator Quest is my favourite game I've contributed to significantly.

6. Answer these questions if you have been involved in making AGS games:


a. Were you interested in game design/programming before you started using AGS?
Oh yes, ever since the C64 my brother got when I was three!

c. Do you make games using other programmes, either freeware or not? How does the eperience differ?
I've dabbled with SDL and OpenGL in C++, and once school calms down a little I'm going to continue working on a rogue-like game I've wanted to do for some time now. It's different because it offers much more control and less limitations. When I made Moose Wars with AGS, I made it because I wanted to test the limits of AGS, and I had fun. I just added new feature after new feature as I came up with simple things to try.
When we made Gladiator Quest, I was just frustrated by the things that limited me, because we had a clear vision of what we wanted the game to be like.
I'll never again make a (complex) non-adventure in AGS.

d. Has AGS inspired you to try and take up game design professionally?
I would like to work as a game designer. But realistically, I don't see it happening. How many people really end up being astronauts, anyway?

7. Do you feel that there is a gender divide in the AGS community?
No.

8. Are you likely to feel differently about a game if you discover it’s made by a female? In what way?
No.

9. Do you feel that AGS makes it easier for females to get involved in computer game design? In what way?
It makes it easier for everyone.

10. Do you feel that there is a difference between the types of games created by males and females?
Looking at the games released so far, I wouldn't say there's much of a difference.

11. Any other comments?
About AGS? About females and AGS? About adventure games in general? I'll go with the last one:
Personally I'm getting slightly bored with the idea of point-and-click puzzle solving games we all came to AGS for, and am hoping that we'll soon enough see a new kind of adventure game that will make both adventure purists and FPS players shout out with glee in unison.
#87
I don't know of any programs... but you could always place shortcuts to these folders somewhere convenient, like the desktop or the root of your art folder or something? But you may have thought of this already. And I guess it isn't quite as handy as Access Folders.

... hey, you're surrounded by programmers where you are! Have one of them write a program like this for you!

(I'm helpful!)
#88
The pic with Graham doing a flying kick does it for me. I want this.
#89
I call it "More than four legs are too many legs, isn't that right Mr Sea Spider?"

click
#90
General Discussion / Re: Goodbye present :)
Thu 09/02/2006 20:23:44
Best post award to eric!
#91

Jake McUrk!*



*not an entry. My apologies to Rincewind.


#92
General Discussion / Re: Brain Science
Mon 06/02/2006 19:40:06
With 3D graphics having reached the level it has, Life and Death 1 and 2 are clearly overdue for being remade!

(L&D 2 keeps crashing randomly for me. Boo. I used to be so good at it.)
#93
General Discussion / Re: Mohammed cartoons
Sun 05/02/2006 16:45:39
Quote from: Farlander on Sun 05/02/2006 14:59:46
Does that mean we're 500 years ahead than the muslims Voh?

We are. Mohammed was born in the year 570, Jesus in year 0.

Zing!
#94
QuoteI'm arguing his definition of "constructive criticism."
Then I disagree with that argument.

QuoteYou noticed that this left 1213 and went into YAHTZEE HIMSELF, though, right? For example, the ENTIRE QUOTE of the ENTIRE POST on the front page of his site?
He wouldn't have went into that if you hadn't provoked him.
#95
Argue as much as you like, I agree with every point in jackdark's review. I have nothing against Yahtzee either. Yes, people like us exist.
#96
Look! Cthulsaurus! Look! Pathetic dithering!

#97
I won't have time to enter this round, but I just wanted to say that I truly encourage anyone with a few hours to spare every day of the OROW week (you never know when/if something goes wrong. It's good to have time!) to go for it. Set realistic goals, and then ACHIEVE them. Making Gladiator Quest with Helm was the most fun game creating experience I've ever had, and I'm very glad we did it.
#99
Oh no, I'm not very good at this, I'm only going to give one guess for each tune.

Spoiler
Nikolas - loneliness (in a good way... seclusion... no, gah my vocabulary fails me. Let's say loneliness of the good kind)
Geoffkhan - longing
Pesty - invincibility! (you are UNDEFEATABLE and your FOES WILL BE DESTROYED by YOUR AWESOME POWER)
[close]
#100
Yes, wuss mode version is fine, as long as it isn't the version with super hardcore cheats for extreme wusses! But I don't think I ever released that version anywhere...

... and I never will! Bwahaha!
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