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Messages - Ghost

#201
Two vanishing points won't help *as a rule* but can be part of the solution. The thing is that, as Monsiour OUXX said, you're dealing with a 2D image in which a character moves in a 3D way. But fortunately a long history of games is already working for you: Players are usually aware that adventure games tend to cheat a lot. For example, virtually every classic adventure game displays its characters as "front views" when in reality they should be tilted a little. And scaling never looks totally convincing anyway.
But the larger and more complex your environment, the more players will notice that there is no true 3D.

Some "rules of thumb":
- a very low horizon line tends to create scenes that look "flat" but make it easy to have a character move around without ever looking too weird
- in a scene with much depth, restrict the area your character can actually walk around in.
- try to design the "main area" of a location, where all the cool stuff happens, to have no scaling at all.

I need to add that I am no great fan of perfectly constructed perspective anyways; a little creative cheating can make a scene look actually better than the "realistic" one. It's a game and people are aware they are playing a game. That may sound lazy but... how often do you feel better after eating a health kit? (laugh)
#202
I can't tell you how proud I am right now. I must be the most smiling man on earth and that is awesome.

I'll make sure to share an exorcism right here, just need to dig up some screenies. (nod)
#203
Critics' Lounge / Re: Identity Crisis
Mon 22/09/2014 19:55:34
The Artist Formerly Known, was my guess.(nod)
#204
The Rumpus Room / Re: Goodbye AGS!
Mon 22/09/2014 17:51:52
Here's to you, sir- coolest cup I could find: 8-)
#205
Another common mistake is to run a game exe while it is still in a zip archive. That does not work either.
#206
Quote from: selmiak on Sat 20/09/2014 20:00:15
I just rated emonts Man giving up and gave up on the first question...

I tried to rate Push The Button. But I don't dare to... push the button...

Nice idea, Stuput! I have put two short games on my list and will see to play them within the week (nod)
#207
That... actually looks rather neat! The detail they pour into the locations alone is remarkable; I could regocnize them all ;-D
#208
Taken the survey. (nod)
#209
Critics' Lounge / Re: Colour scheme test
Mon 15/09/2014 13:30:26
Another nice and readable colour sheme that you didn't try out:

[imgzoom]http://iwatcher.net/shot/af3f122e0509b6ffc5d51f061c12a584-320x480.png[/imgzoom]
#210
Adventure Related Talk & Chat / Re: AGS Group
Mon 15/09/2014 13:23:54
Quote from: Baron on Mon 15/09/2014 03:36:18
Just count yourself lucky that I vetoed Ghost's "Sharknado Sisters" before it could be implemented. (roll)

Say whatever you want, it would at the very least least make one hell of a movie! (laugh)
#211
Critics' Lounge / Re: Colour scheme test
Sun 14/09/2014 17:02:32
Quote from: WHAM on Sun 14/09/2014 16:17:41
it looks like I'll be working off of concept A from here, as it seems that almost everyone finds it most comfortable to view.

There's just something about blue. It's soothing and goes with everything- good choice (nod)
#212
Critics' Lounge / Re: Colour scheme test
Sun 14/09/2014 14:18:41
A, B, C, D.
#213
Very awesome! I've been using Tween ever since its first release and will surely update (nod)

Also, bounce animations? Dibs on Dead or Alive, the first click-and-bounce adventure game :=
#214
Adventure Related Talk & Chat / Re: AGS Group
Sat 13/09/2014 14:09:02
Quote from: HanaIndiana on Sat 13/09/2014 08:22:17
This is a great idea!  Yes, I'm throwing yet another hat into the ring. :)

We require a photo of the HAT.
#215
Adventure Related Talk & Chat / Re: AGS Group
Sat 13/09/2014 05:00:05
Quote from: Baron on Sat 13/09/2014 03:15:17
So stand-by guys, and I'll try to get you all the paper work in the next day or so.  ;-D

And welcome aboard!
#216
Awesome! I had a lot of fun with this little gem back in the days. Thanks for making it open source (nod)
#217
Some games are just harder to beat than others. I see nothing bad about a hint system, at the very least it shows that the author put some thought into his design and wanted to personally give aid. I have a soft spot for the "soft hint" system made famous by Infocom.

Q: How do I get the can of tuna?

Hint 1: It's awfully high up on that shelf, right? Hard to miss, actually.
Hint 2: Incidentally, you did read the title of the game, didn't you?
Hint 3: Surely there's something to make yourself a little bigger, Alice?
Hint 4: That's right, just eat the cake. Nice to see you remember your source material!

The question actually informs you that a situation IS a puzzle, so that is a nice soft hint. Then you get some vague nudges and finally a complete solution. And to top it, the authors would occasionally throw in a fake Q/A and even reference THAT in the game.

A hint system could well make its own game when done right (nod)
#218
Adventure Related Talk & Chat / Re: AGS Group
Fri 12/09/2014 08:58:25
Quote from: Baron on Sun 07/09/2014 17:31:03
Your active mind appears to need no additional stimulation: I would recommend switching your addiction to a mild depressant like alcohol.

Alternatively, lace your coffee with energy drinks. Add some dextrose while you're at it, and watch those colours fly!
#219
Critics' Lounge / Re: Character + Animation
Thu 11/09/2014 14:41:59
If your paint program has layers you can easily keep upper/lower arms and legs on seperate layers, duplicate and manipulate those and always keep a backup of the original. I admit that I only work in low-res and tend to create most images from scratch, but in a higher resolution the approach makes a lot of sense.

I do like the overall character design and it matches your screen sample from the other thread nicely. The animation is a bit rough around the edges though. Arm movement looks smoother than legs. The torso should move to the sides a little, and the folds of the suit should probably show up more. But it is a pretty good start- I'd happily play a game looking like this!
#220
Quote from: selmiak on Thu 11/09/2014 10:36:06
try http://glitchhikers.com/

Ah. GlitchGliker's Gluide Glue Glee Glalaxgly.

Sounds almost like Clever&Smarkt in full swing- "Glglglglglglgl...." (laugh)
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