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Messages - Ghost

#261
The simple answer is, of course, that using an established brand is always copyright infringement, and thus illegal. That being said, there are some ways to work around this but it's always a bit of a "grey zone".

"Fair use" allows you to refer an existing brand. Freeware games *tend* to be overlooked because no money is earned by the infringement. Using original art instead of plain rips is helpful too (because now at least you're not stealing artwork).

Sometimes a copyright has expired too- in that case nobody could sue you because nobody OWNS the brand.

Bottom line:
It's pretty much always at least partly illegal.
It's also often simply not WORTH the effort to shoot you down for a FREEWARE game. ;-D

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edit:
A, tandem post with mOds. I used more paragraphs, though :=

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edit:

What show, by the way? is it Ulysees 31 OR Captain Future? Or probably MASK?
#263
At last! Nothing can stop my Frozen fanfiction game now! (laugh)

Seriously. This is awesome.
#265
Quote from: Adeel S. Ahmed on Mon 21/07/2014 14:10:05
>Immediately ride to Innkeeper's Inn (making sure to take necessary arms and a guard or two with you, preferably Lancelot or Zordon) to get the desired information. Also, warn the innkeeper that he'll be sent to prison if he tries to play any game with us.

+1. It's about time we stop sitting on that throne all the time looking all pretty.
#266
Holy Nelly, awesome! Congrats, Ali!
#267
Quote from: Retro Wolf on Thu 31/07/2014 22:01:07
Maybe I should, my collection of RAM Ghosts is staggering!

Each time someone says that I feel that tiny pang of pride. (nod) You know they all strive to become a game, though, right? Those tiny ghosts depend on you!

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Also: Congrats on your release, granary. Downloaded and will soon play it (nod)
#268
Quote from: Tabata on Fri 01/08/2014 20:20:11
But let me tell you, Mister Ghost: "The duck stays outside!"   

MyLADY Tabatha! I ALWAYS bathe with my ducky!
#269
Quote from: Cassiebsg on Fri 01/08/2014 19:28:47
Quote from: Mehrdad on Fri 01/08/2014 15:07:59
I see a little bug:
Now that you mentioned it, I noticed that one when I was moving around, but then I couldn't reproduce it, and thought that maybe it was me who saw it wrong...

Could be a not-correctly-assigned view though. I set up a mirror scene in a Game-in-production, and didn't get that bug with fully assigned views. In the "ocean" scene it is stated that some views are "lazily assigned".
#270
Quote from: Tabata on Fri 01/08/2014 16:56:50
Hey Ghost - you are also invited to the party, jump right in before you melt (laugh)

I shall bring my BACKGROUND SPLISH-SPLASHERS too... :=
#271
Quote from: Cassiebsg on Thu 31/07/2014 21:27:18
Whenever I click on the arrow that says "Go to ice cave", I just get the harbor. :(
You can debug into that room- Indy then states that it is unused and has no mirrors, so you are not missing out on anything ;)

Love the update, Monsieur! All those tiny extras are great to have (tints et al); in my opinion this should be included into the AGS download. It may not be used THAT often, but whenever someone needs a mirror the module covers it (nod)
#272
The Rumpus Room / Re: Baby names suggestions
Thu 31/07/2014 19:57:21
Quote from: AprilSkies on Thu 31/07/2014 13:25:11
Ogino-Knaus ?
Ah, come now, April. Let's keep this on track. Only sensible, viable, honest and legal suggestions, please. If that catches on, someone will suggest Frank or Jack or something similarly ridiculous.
#273
Quote from: Retro Wolf on Thu 31/07/2014 12:39:18
Plus he had laser vision.

Make it happen! ;-D
#274
I want that pool. I want that pool so much.
Mmmmmmmelllltinnnnngggg....
#275
If you want to do that, then you want to plan out the game, all your results, and jot down all ways that lead to that result- in the end you need a tree that covers all possible mixes of all possible options. Two characters, three lines of dialogue each, two possible endings- that's a measly 2² x 3³ (or something). Possible yes. Practical no.

Most non-linear games still enforce some linearity (by having several options lead to only one ending, or by using groups of answer types). The "illusion of impact" is powerful (though it lessens as you replay a game and see other options getting the same answers).

#276
You can create several dialogs and, in the talkTo event, run specific ones. There's no reason to put all lines into one dialog and then switch them on and off- just create dialogs that contain what you need. Since you can call other dialogs from within a dialog via script language, you can easily "branch out".

For example, a museum guide would have some information about the tour itself and different things to say about exhibits in a certain room. In his talkTo event, you'd probably keep some basic lines, and have a "Tell me about the exhibits", which would then check against the current room, and call another dialog that has lines dealing with the items in the current room.

You can make it as involved as you like, but adventure game NPCs tend to have small info pools most of the time.
#277
The Rumpus Room / Re: Baby names suggestions
Tue 29/07/2014 14:24:54
Batman.

'nuff said.
#278
The Rumpus Room / Re: Photoshop Phrenzy
Tue 29/07/2014 11:58:28
A fridge raid? For COOKING? HERE????

#279
Congratulations, Tabby- well deserved. And everyone else did fine too. I still LUV arjon's entry.
#280
Quote from: slasher on Mon 28/07/2014 17:58:29
A player cannot have two different inventory's

Literally true, but each character you create can have his/her own inventory, and you can assign any character to an inventory window. A simple way would be to create "placeholder character" for the bags/packs etc, and set specific inv windows to these characters. While you will still have to check that the capacity is limited you can swap items around much more easily then.

The very useful Grid-Base Inventory module ( http://www.adventuregamestudio.co.uk/forums/index.php?topic=28177.msg636475095#msg636475095 ) is already custom-made to move items around between inventories- worth a look, maybe.
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