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Messages - Ghost

#321
I am officially in LOVE with Arj0n's entry!
#322
They're all cool but
Spoiler

Grim Fandango
[close]
takes the cake. That pic is awesome as hell. Thanks for sharing!
#323
Quote from: Stupot+ on Sun 13/07/2014 23:29:10
Also well done to Ghost on his free can of Ravioli :-)

It sounds extremely silly when you put it that way, but also incredibly funny (laugh) Thanks for that!
#324
The Rumpus Room / Re: TWINKIES!
Sun 13/07/2014 23:19:25
Sorry, my mistake. I mean "extinguish".
#325
Quote from: Khris on Sun 13/07/2014 01:51:13
If I get lucky and my score prediction is correct, I'll still come in second thanks to my single deduction point :P

I got lucky and my score prediction WAS correct. I just guessed. Tomorrow I can revisit the neaby real supermarket and reclaim the money for all the purchases* I did there on Friday.
Silly real supermarket guys, you should not have done that "bet-and-win" event.

__
* A can of ravioli, a bottle of diet coke, and a bag of Basset Allsorts. Take that, consumerism!

According to the noise in the streets, I will find smashed cars and lots of broken glass tomorrow. We ARE a party people, aren't we?
#326
The Rumpus Room / TWINKIES!
Sun 13/07/2014 21:12:39
Extrapolate.
#327
Darn. Hope we'll get this flying sometimes later, then :-[
#328
Quote from: miguel on Sat 12/07/2014 14:13:33
I already feel it deep inside me, from the crotch! There's a new me arising!

It's pretty meta when you manage to arise from your own crotch. Mind blown, Half-Life 3 confirmed, and mood lightened! (laugh)
#329
Quote from: cat on Fri 11/07/2014 19:23:22
Hm, I cannot win with the Trooper. I alway die in fights although I have additional weapons and armour and set the highest dice to strength and life ???

While I can't stress enough that due to the system you WILL always have games where you lose I agree that there is something off. That was to be expected, since this is a first "prototype" but I think there's a need for more than just balance.

It's becoming obvious that there are several issues with the classes- not just the Trooper. I have won the game with him and I've learned that he's most player's first choice but he does not exactly play as you would expect from his description. He is not broken (otherwise there would be no wins) and he is not exactly underpowered, it's just that the rules and mechanics as they are now don't really support a "fighting style".

One factor is that each class is pretty much only as effective as the items they get. The Trooper merely has the most slots for weapon/armour bits, but if you are unlucky and draw bad stuff from the stockpile, you won't get much out of them.

Another thing is that the attributes don't factor very high. Strength doesn't give you that much of a boost in melee. Vitality is much more useful because Life allows you to last longer, but that's about it.

In the end the Trooper becomes a one-trick pony with a trick that doesn't help much. His true strength is, ironically, that he can be very fast. In the second deck he has a much better chance at skipping cow cards and in the last deck he is potentially faster than any other class, but that's not the point of playing a "fighter"- with a fighter you want to be good at fighting, not at running.

I'm very much in two minds how to resolve this issue. I see two solutions:
a) rebalancing all classes and game variables until the Trooper "feels right" and has a better chance at winning a game.
b) rewriting the rules to make for a simpler but more transparent and "gut feeling" game

I'll see what I can come up with (nod)

Again, thanks for all feedback!
#330
Quote from: Corvega on Sat 12/07/2014 12:24:05
some degree of dynamic lighting

This is the only thing you won't easily get (it possible to animate lighting so that it looks dynamic, but there's no true shadowcasting or stuff in AGS).

The rest, as has been said, is no problem. AGS can do lots of stuff- pouring that much effort into a single scene is going to require a lot of work on your part though ;)
#331
Quote from: Baron on Sat 12/07/2014 03:02:29
This hilarity requires slightly more explanation, my good Ghost.  ;)

Well, let's assume there are many of these toilets.
And you need to press that jewel on the guy's forehead in order to flush.
Cue people learning from the ground up that, when you see a guy with a jewel on his forehead, you MUST PRESS IT.
Hilarity ENSUES.

__
I should stop posting at 4 am. My brain's not really up to the task anymore.
#332
It looks like you flush this by pressing the gem on his forehead.
Please tell me it IS so. If we can somehow turn that into a Pawlow's Reflex, hilarity WILL ensue.
#333
Then let's make that official- Monday 14th LATE AT night we close this. I need to finish the tropies, too, so that should do the trick.
#334
I just learned that I will be away the whole weekend. As in, I will return on Monday. Take it as an extension and do as Sinitrena did: Make awesome stories while I am not looking :=
#335
Thanks for playing, Rocco!

My main inspiration came from an old Games Workshop board game called "Chainsaw Warrior"- often called "the first non PC first person shooter". It also uses cards to simulate a randomized location (a wrecked town) and it has player stats based on dice rolls. It's almost entirely combat-based though. I also borrowed a bit from the Munchkin games with the classes and the weapon/armour upgrades. Both games are well worth owning, btw- Chainsaw Warrior has aged nicely and is a lot of fun even today (there is a PC version and also an App), and Munchkin is the ultimate party game. If your party has at least two people who know a bit about either role playing, kung fu, space marines, eldritch abominations, vampires, or robin hood ;-D

Using the ruleset for a PI game sounds interesting- even more if there were several detectives hunting for clues and tricking each other on the way! MAKE THAT HAPPEN PLEASE!
#336
The Rumpus Room / Re: Swaggy
Thu 10/07/2014 19:09:50
I have 1D6+12 of SWAG.
#337
The Rumpus Room / Re: Happy Birthday Thread!
Thu 10/07/2014 19:08:58
Happy times, Techocrat!
#338
Ghost gently pours ooze over his pet turtle...
#339
[imgzoom]http://i.imgur.com/9EMwU3R.png[/imgzoom]
Maw Na Liza. Eyes follow you across room. Also home.
Into your head.
All of them.
#340
Not annoying at all, I need that feedback! And it's nice to see a Cadet win (nod)

Individual game overs were another thing I cut because of timing issues- so yes, there will be nicer screens later. I also have some two unused pieces of music from Jason that will then be put to use.

For now I am collecting everything ANYONE reports/suggests. As long as no game crashers are found I'd prefer to get as much feedback as possible before a new version is released, so keep it coming.
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