> make the Jester sing "The Wizard's Staff Has A Knob On The End" in soto voce.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Show posts MenuQuote from: Arj0n on Wed 02/07/2014 16:38:14
"draw, without any arguments, the seemingly only room your house exists of in MSpaint and show us how it looks like, but if you even try to come up with another agument saying this 'I dare you' isn't doable for you, you have to go to a huge public place wearing an original Shalwar kameez while riding a donkey backwards with in one hand a glass of tandoori flavoured anne kÃ,, rasand while asking someone to take a photo, which you have to post here"
Quote from: Ghost on Wed 02/07/2014 20:18:56
And steal someone's camera on the way.
Quote from: Arj0n on Wed 02/07/2014 20:56:41
... while having pink commando-style brush-strokes on your face, yelling "!Mouth for war!, !Mouth for war!".
Quote from: Atelier on Mon 30/06/2014 13:49:44
Of course, an extension is fine - any change to a request for a week? Also are there any other men women or children left standing - yamipanda, Adeel?
Quote from: Knox on Sun 29/06/2014 22:10:17
I was wondering if there was a way to query the room edges the player is about to enter?
struct RoomEdges
{
int top,
int left,
int bottom,
int right,
};
RoomEdges[SIZE] edges;
Quote from: Baron on Sun 29/06/2014 03:29:44
Fortnightly what? Are we still doing these things?
Quote from: miguel on Sun 29/06/2014 01:37:20
What about the story of a sales man that wakes up looking like an insect?
Quote from: miguel on Thu 26/06/2014 13:01:12
Oooohhh just like the wise men from my country with their trycles!
Quote from: WHAM on Thu 26/06/2014 10:22:27
I will ALSO make sure to MENTION all sorts of pointless details from now on.
Quote from: CaptainD on Thu 26/06/2014 10:06:49
I feel this pattern is somehow going to be important. Set aside time later to study this pattern in more detail.
By continuing to use this site you agree to the use of cookies. Please visit this page to see exactly how we use these.
Page created in 0.478 seconds with 17 queries.