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Messages - Ghost

#41
Riddle me this...

I'm a child playing chess with tomorrow,
I'm anything my mama don't like.
I'm a clown and I beg, steal and borrow
anything my mama don't like.

Cheers to the knights and days of old
the beggars and the thieves.
Living in an enchanted wood
under a violet Moon.

Shine one on the other's trademark. What do you get.
#42
There was a shortage of dancing cows, so I had to sew teeny tiny little cow costumes and dress up my niece's hamster.


It wasn't the same, really.
#43
Yay! Gimme a bit to think of a riddle!
#44
SPORE?
#45
Bunny, that would be a fun little background event for sure. Not something I'd have implemented though, but that's a matter of taste. I thought it more fun for the player to actively try out the weirdest things and then the world reacting to that. I never really got it fleshed out though and I think it would be quite a challenge to keep track of what the player did and how the office gets more and more interrupted by his imagined adventures.

Still, I'd absolutely download and play the hell out of ANY GAME that has fairies pop out of coffee makers.
#46
Had an odd idea once where a normal office worker went through his daily routine and faced a couple of very mundane little obstacles- long line at the coffee machine, stapler not working, papers to be signed and what have you. Everyday stuff.
You could solve all these obstacles in a completely sensible, realistic fashion, which would result in a normal day in a cube-drone's life.
OR you could don several masks- ninja, cowboy, pirate etc and tackle the obstacles in an over-the-top and elaborate genre-specific way. Basically living out a child's fantasy in a mundane world, the solutions would all be very cool and unpractical, of course. Much harder than "just making it through the day", but that was the whole point :)

It was a silly little idea but looking back at it I think there'd be fun to be had here. If someone can take some spark of a game from it, you're welcome!
#47
Profile pic fixed... (Thanks snarky!)
Manly tears shedded about Chance of the Dead fanart... (Creamy, did you draw that? It's amazing!!!!)
Having been ghostwhispered at... (Hi Tabby o/ )
Survived late-night Nerf shootout... (I think it was a tie...)

Man this is turning into regular logins :=
#48
Quote from: cat on Sun 22/07/2018 08:26:52
Oh, and please fix the link to your DeviantArt account in your AGS profile!

Done, cat, and glad you like them fishy ladies!
Argh. And now AGS lost my profile pic?
Gotta reupload that again too? Aaaaaah :panic:



Pretty funny actually, I found this here thread because I came here to download AGS again, just to see what had happened to the old toolbox. Seems to be in good shape too!

So again, carry on guys and gals. Off to work now... spread some pixel art and fancy coding around for me :nod:
#49
Quote from: Danvzare on Wed 18/07/2018 11:03:07
Quote from: selmiak on Mon 16/07/2018 08:43:20
guys, lrn how to stalk:
https://www.deviantart.com/tintengeist
8-)
How... just... how?!? 8-0

Selmiak has the ghostwhispering build in. It's a German thing ;)

Guys, please let me say how touched I was when I found this post by accident. Leaving a community behind that I had been a part of for a long time was odd and weird but seeing that people still care, well. Gee.

I'm fine. I've been through a lot back then but things have turned out to just be a rocky road to a worthy goal. I don't think I'll ever get really back into AGS but that's nothing to do with anyone here, the
community as a whole or the way AGS started to change shape. I have enjoyed my time here and I made a lot friends, some of which I still meet on the interwebs occasionally.
Don'tya worry, the Ghost's out there doing good. If anyone wished to drop me a line, I'm on deviantArt as selmiak already linked, and I am on Steam as lostcraft_ghost if anyone want to make friends with me there.

Have a great time and enjoy the game making!
#50
Crimson, if you can easily update BASS, by all means do so, I would be much oblieged. I'm in some pretty hard times at the moment and have dropped out of the AGS loop almost completely. No idea if, when, and how I could continue.
#51
General Discussion / Re: Free Steam keys!
Fri 10/06/2016 14:48:56
Thanks babar, but a gog account is useless for me, since I don't do any sort of electronic payments. Steam's the only provider of human-currency "point cards"...

I can't stress enough how awesome System Shock 2 is, though! Anyone who hasn't played it should give it a try and marvel at the atmosphere!
#52
General Discussion / Re: Free Steam keys!
Thu 09/06/2016 15:55:37
Quote from: Babar on Wed 08/06/2016 21:49:44
but if someone wants System Shock 2, mention it here, and if you're a real life AGSer, I'll link it to you!

I'd love to have Shodan on Steam! I'm also pretty sure I exist in true life :D
#53
I'll be in Germany. In my tiny little cozy appartment. Eating nice food. And cuddling my cat. And ignoring anything fussball related.
Schalke doesn't play so it's not real fussball.
#54
I am not sure. I have an idea but I can't decide if it fits the theme.

"A tidal wave heading towards a small island (where a volcano is aboot to erupt) forces Batman to save the world by batcrashing the moon into that rift-thing from Pacific Rim (also there are alien invaders down there who put up a fight)."

Batman DOES count as a natural disaster, right?
#55
The Rumpus Room / Re: Happy Birthday Thread!
Wed 23/03/2016 20:51:51
Thank you all for the congrats. It's been an odd day and I seriously doubt getting any older makes the slightest amount of sense. So here's the plan, we'll meet here next year and pretend this year has never happened, okay?

I wanted to get a cake for all of you but I only had money for a Milky Way. Shoving all those candles in reduced it to a pulpy smear of candy gunk and I won't offer you any. We'll do that next year, I'll do a Kickstarter in time.
#56
I feel oddly compelled to play this :D
#57
Stirred shape while briefly glancing at a bottle of gin. Result had the license to kill. Pixelart? Must investigate further.

Uploading scene photo soonaboutishly.
#58
General Discussion / Re: Free Steam keys!
Sun 06/03/2016 02:39:19
I have a gift of Camera Obscura- if someone wants a platformer with a twist*, I can send it via e-mail. Send me a note if interested (nod)

__
* The twist is that you move parts of the scenery by photographing it. Pretty Shyamalanistic, actually.
#59
Thank you, CaptainD!

And yes! I absolutely succeeded in *some* way (laugh) 51 days is pretty good and I don't walk away empty-handed. I'm sure I can pick up the things I made and learned, and restart at some point. Just have to get rid of this RL stuff and, well, we always get an extra roll.
#60
Reposted from blog:

O-kay... so, this did not exactly go as planned.

(For proper epicness, consider leaving this song running in the background.)

By the rules, I failed the 100 Days of Making Comics challenge. I started to run out of steam just a bit at around Day 48 or so and did not find both time and energy to put in the daily time just a bit later. I had hit an odd roadblock and could not crack it, and then stuf started piling up.
There's a bit more to it, but as far as catchy labels go, critical writer's block is probably the simplest explanation. I tried to get back into the swing but then another day went by with nothing much happening and then I lost it.

Of course, I could've just covered it up. I don't know exactly how many people are following this but none of you are very likely to come over and check what I really did at any given day (If you have plans to do so, bring some tuna, the cat loves it!)... but that would've been cheating and cheating is wrong (tm).

The bet was to work 30 minutes a day on a comic project. I have done this for 51 days, and then didn't, and thus the bet is off. I failed the challenge.

The End.

But... it doesn't really feel like losing, you know? It doesn't feel like failure. I went into this very unprepared, with very little background knowledge, and I came a good way. I wrote and designed and drew and broke a bit of new ground, and I had a good bit of fun, and a good bit of this good kind of frustration that doesn't get you down but fuels you up: You're facing a challenge and you know it'll be hard but you want to try and see if you can do it. I made it to the halfway mark at least, and given my track record of dropping projects, that's quite an achievement.

But the truth is that I need some time to sort out some stuff and that means that for now, I am closing the challenge. This is not a break, I'll stick to the rules and consider this first attempt at the 100 Days as over and done for, even if this might be a bit of false pride.

I have a folder full of scripts, notes, and scans. I have sketches and some nicely inked panels. There's LOOT here and I am proud of it. And it will come in handy. I've had this feeling that you need to enter such a challenge with a bit more of a plan, with a clearer outline, with a foundation that provides some extra fuel. This is what I take away from this challenge.

I'll attempt to run the gauntlet again, sometimes this year if possible, and then we shall see how far that run lasts. I'll leave this blog open and the next run will be chronicled here, too.

A great big thank you to everyone who checked in here, and I hope you found some entertainment. See you again, I hope :)
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